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Futuremark's latest 3DMark 2011 is designed for testing DirectX 11 hardware running on Windows 7 and Windows Vista. The benchmark includes six all new benchmark tests that make extensive use of all the new DirectX 11 features including tessellation, compute shaders and multi-threading.

Right off the bat the GTX 680 comes out well ahead of the HD 7970, but lets not get too excited until we see some real world results.
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~51fps in bf3 @ 2560 x 1600 w/ 4xAA & 16xAF? thats a big meatball!
and theres enough performance left to force all those other fancy features, like transparency AA.
when you got it, nvidia, you got it.
the next generations of GPUs will be very interesting. i dont think the gtx 680 will be anywhere near quite as powerful to max out next-gen console games as i would bf3 (2560x1600 & beyond, bunches of AA, big ol' AF, etc) assuming directx doesnt have any major efficiency reworks. its a fun ride.
either i wait and see what the 690 is like (and its cost!), or ill probably have to settle for eyefinity on the 7970, and sacrifice the CUDA that Folding@Home greatly benefits from.
Any news on how much bandwidth the 7970 and 680 need? As far as I'm aware PCIe 2.1 x16 hasn't yet been saturated yet.
AVP matched the 7970 with both at stock levels.
Only 8.6% faster at the highest settings in Arkham City on with both at stock clocks.
Smokes the 7970 by 18.6% at best in Battlefield.
Loses to the 7970 in Crysis by 21.6% at the highest settings.
Up to 24% faster than the 7970 in Dirt three in the middle tier settings. Around 18% in the others.
Loses by 15-25% in metro compared to the 7970. And Metro is not an AMD biased or optimized game. Until the 6xxx cards came out AMD always lost by a wide margin. The 7970 either is a better architecture for the game or currently has better drivers. I have no doubt the 680's performance could have been better with the game as it's a new architecture and could probably use some driver work.
The 680 also loses in Total War between 10 and 17%.
On average that makes the 680 about 5% slower at the highest settings.
Like I said, hardly a 7970 killer, very efficient architecture and it certainly trades blows the AMD but it's not nearly 10-15% faster across the board as stated in the article. I really have to question whether you did the math or just eyeballed it.
The overclocking of the 680 was 15.5% core and about 19% vram.
The 7970 on the other hand had a gpu OC of 21.6% (925mhz to 1125 mhz) and about 14.5% vram OC. So the overclocking is kind of 'meh' compared to it. It's a nice increase no doubt but it's nothing to write home about. The 7970 is able to go past the limits set in CCC in the 7970 review but the gtx 680 actually capped out before its software limits, whether that's due to power or physical limitations of the architecture at that voltage I don't know though.
The pricing and efficiency is what makes this a great card, not the raw performance.
Perspective is important.
to play next-gen console ports, your compy will need to be considerably more powerful to run 'em. you want to notch up the resolution, add mods and force spiffy gfx options? be ready to throw a ton more power at it.
and emulation is a whole 'nother story.
just sayin' by the time next-gen console games are ported to PCs, a gtx 680 probably wont be too relevant.
Weird how it can sometimes have negative scaling (if that is the correct usage of this somewhat technical term).
Thanks for the response on our GTX 680 review. I noticed this is the second time you have mentioned not being sure of the reliability of our scores. Can you tell use what you would like to see different in the way we approach and analyses our benchmarking results ?
Thanks