News Headlines
- Thu, May 23
- Dead Island studio Techland announces new shooter 'Dying Light,' published by Warner Bros.
- Xbox One HUD image could be teasing half a dozen unannounced games
- Nintendo's E3 Nintendo Direct event to go live on June 11 at 7AM PT, prepare your Wii U
- Need for Speed Rivals announced, "destroys" the line between single and multiplayer racing
- Trailer for new BlazBlue: Chrono Phantasm is a treat for the fans and shows off new characters
New Articles
Related Articles
Futuremark's latest 3DMark 2011 is designed for testing DirectX 11 hardware running on Windows 7 and Windows Vista. The benchmark includes six all new benchmark tests that make extensive use of all the new DirectX 11 features including tessellation, compute shaders and multi-threading.

Right off we can see that as long as CrossFire is supported by the benchmark, the performance increase is going to be dramatic. In 3DMark 11 both the CrosFire and TriFire system scores are well above those of the HD 6990 and GTX 590.
next: Aliens vs Predator »
Article Index
|
|

one thing that bugs me about neoseeker reviews is the fact that the actual power consumption of the card itself is not recorded. for nvidia cards, its not a problem, as i can find the info on google in a snap, but AMD cards are a real bitch to find that kind of information on. for a computer builder, it would be more important to know what the card power consumption is, rather than that of the entire system.
I suppose one of the problems with crossfire is that not all games are optimised for it, thus in most cases the extra cost would not be worth it.
Perhaps I'm somewhat expecting too much of AMD, but after the initial issues with the bulldozer CPUs, AMD really could do with this card scoring high, considering that Intel and nVidia perform better in benchmarks. I know a benchmark score might not always translate into good gaming performance, but it seems to be one of the main selling points.
The new architecture seems to be targeted mainly at improving tessellation and gpgpu number crunching, the shader ALU's themselves aren't very different from what they were before.
As for Bulldozer it sold very well despite the reviews. E-tailers are still having a hard time keeping them in stock even though production yields are said to be pretty good.
Hiigaran
TPU does the card only power tests and seem fairly consistent to the neo power consumption if you factor in the other parts.
Does Chris happen to have an Eyefinity setup he can throw these three cards at for benching? Doesn't need to be anything official or testing the other cards but when you hit 60fps+ on nearly all the benches at 2560x1600 it makes it look kinda funny.
The fps on Metro is interesting though, the game has scaled well with tri and quad fire from other reviews I've seen, albeit older generation cards, so I'm wondering if it's bad crossfire support for this gen in the game or it's finally hitting it's single threaded cpu limitation?
any microstuttering, or goofy times with drivers, like for a particular game performance wasnt great right out of the gate, and you needed a hotfix?
also ive never really thought about it, but say you have 3 cards in trifire, each with 1gb of vram. does that effectively give you 3gb of vram, kinda like raid0? does the effective bandwidth also follow in suit? or would you just be stuck with 1gb, as if you only were using one card?