News Headlines
- Wed, Jun 19
- Ubisoft CEO says Rayman Legends Wii U delay was "right decision for gamers and for the team"
- Hotline Miami 2: Wrong Number's teaser trailer recaptures the pixelated ultraviolence of the original
- Yoshinori Ono tweets image of Deep Down with his Blanka fig, says there's "steady progress"
- Tue, Jun 18
- EA's Frostbite 3 optimizations not exclusive to AMD after all, collaborating on day-one support for Battlefield 4
- First official look at The Sims 4 confirmed for gamescom, taking the stage August 21
New Articles
Related Articles
3DMark 2005
The 3DMark 2005 fill rate, pixel shader, and vertex shader tests were run at 3DMark default settings. AA/AF were disabled in the NVIDIA control panel.
The 7800 GTX falls into second place here, beaten only by the 6800 GT SLI setup. Single-texturing performance sees the 6800 GT SLI leading the 7800 GTX by approximately 28.5%, whereas multi-texturing performance only sees an approximate 8.8% lead. The 7800 GTX gives the 6800 Ultra a run for its money in multi-texturing performance, leading it by 80%.
Wow! The G70 architecture has obviously been optimized extensively for heavy pixel shader work. The 7800 GTX leads the 6800 Ultra by over 100%, and even manages to beat the 6800 GT SLI pair by 6.5%. Just imagine two of these 7800 GTXs in SLI ... that is some serious pixel-shader-pushing action.
It doesn't seem that NVIDIA has done too much tweaking on the vertex shader front. The 7800 GTX places third, being beaten by ATI's last-generation X850 XT PE. To be fair, the 7800 GTX still sees about a 32% improvement in vertex shader performance -- but remember that it has a slight clock speed advantage too.
