The Witcher 2: Assassins of Kings PC Review - PAGE 1

- Wednesday, May 25th, 2011 Like Share


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chaotic May 24, 11
Gotta disagree on the difficulty. On normal, you can never do click fests. The enemy tends to block after 2-3 hits, forcing you to move around a lot to manipulate enemy positioning to your favor. In fact, Geralt seems to have less health than every enemy for the majority of the game. Basically I'm saying it's very rarely too easy or too tough; perfectly challenging throughout. That being said, you haven't seen tough until you've met The Operator (hidden boss) in Act 3...

I completely agree with the UI complaint though. Half of it feels like it was made for controller, half for keyboard/mouse and the rest just badly designed. I know I accidentally dropped my boots rather than, say, the unequipped sword shown on the other side of the screen, more time than I care to admit. My main issue was having to switch between mouse and controller though because half the game was optimized for one or the other. Like dice and menus, for example, work much better with mouse, whereas arm wrestling and movement/combat work better with controller.

All that aside, though, having just finished the game I can say I was definitely satisfied with it, and it is without a doubt a 9-10/10. There's a few minor flaws as said, but the rest really outshines them and the game shows what a true sequel should be: better than its predecessor in every way. Gonna go back and tough out the first one so I can play through this gem again with an imported save.
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chautemoc May 24, 11
chaotic Regarding click fests, I just meant the option is there, and it does work to some extent, especially on monsters (and there are a lot more monsters than humans). There are a lot of different ways to play, though, so I suppose it could be balanced properly for some.

I'm currently doing the same with TW1...I'll be sure to find that hidden boss when I get back to TW2.

Glad you agree with the review.
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LloydToS May 24, 11
I have to agree with most of your review aswell. I'm playing as alchemist though which makes the game difficulty hard at times if you cant throw your bombs or don't get a chance to drink potions (last boss in chapter 1 made it so hard for me because of that till i figured out a lame but easy strategy).

The story so far is good, the characters are definetely well made along with the choices you make having an impact.. there really should be many more of these games and I'm sure developers can learn from this game. As you pointed out in your review aswell is the menus, I got lost in them (well.. almost) once when just trying to figure things out. There is no seperate section for 'junk' items, so you will either have to avoid looting them or take ages scrolling through every item you own to find them and sell it.

I actually accidentally started this game on Hard and chose the fire-involving choice at the interrogation. It pissed me off properly dying so many times, till I just put it on normal after realizing that. But the reason I picked hard by accident is because of the weird menu functionality.

Dragging items from your inventory to a shop will sell the item you hovered over last. Even if you clicked i.e. a sword and there is an axe just below you hover over in the list and then you drag it to the other side it'll sell the axe. (bad last sentance) but yea, all in all its a great game and I'll try to finish this within reasonable time. College is taking that away at the moment.
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chautemoc May 24, 11
LloydToS Thanks.

Alchemist is definitely the 'black sheep' build...definitely looking forward to going only that route and seeing how that goes. Next up though I think I'll be going with daggers and signs.
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