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Video games are beautiful, complex things and full of nuance. Take for example the concept of a "miss,” where missing with a weapon in an RPG is typically the result of a behind-the-scenes calculation or perhaps an enemy cast status effect, each unavoidable in regards to player interaction. Now consider an FPS, where missing with a weapon is almost wholly a result of player error. Not entirely ridiculous concepts, but needless to say these games would require complete redesigns to complement the new systems.
Enter TERA, a Korean-developed MMORPG that capitalizes on an action combat system, designed to reinvigorate the old fashioned "whack-a-mole" style MMO combat of old. One would expect that with such a dramatic shift in MMO formula TERA would see significant changes in a variety of other areas in addition to its combat system. Not so, as TERA maintains a conservative, or even classical attitude in terms of leveling, questing, team composition, and dungeons/instancing. Certain aspects of the game may not be familiar to Western markets, but are staples in Eastern MMOs – like BAMs and the much advertised political system. As I've been building up to, it's this clash of modern versus conservative concepts and design implementation that ultimately proves to be TERA's greatest flaw and strength.
Yet neither these positives nor negatives could inevitably decide the MMO's fate, now a mere two months into its existence in the West. Pre-launch controversy surrounding the game's character races and, well, rather discriminate female armors, combined with a series of anti-competitive lawsuits and advertising campaigns could have ruined TERA's potential despite the game's qualities.
MMOs are typically hard reviews in general, but TERA especially has been exasperating to finally put my thoughts on paper for. Nonetheless, here's TERA, the best and worst MMO of 2012.
Standing Out in the Crowd
“Strikingly beautiful” would be an adequate summarization of TERA's visuals. Even the MMO Aion, touted for its beauty, pales in comparison to the vibrant environments of TERA. I think what I am most impressed with is the sheer scale and detail of TERA's settings. There wasn't a single area in the game where forests, mountain ranges or cityscapes weren't towering over my character's head. From level 1 on the Island of Dawn, where a giant cherry tree shaped structure hovers above and shades the island, to the Nexus spawn in the level 60 area of Northern Ashara. These two areas contrast each other, beginning and end or life and death, and complement the seasonal biomes spread throughout the rest of the world Arborea.
This visual acuity comes to life in the hands of the living denizens of Arborea. The varied races, from the furry, dancing, animal-faced Popori to the the horned, scaled and brutish Aman are all wonderfully animated and rendered. Enemies of all types are similarly designed to be interesting and eye-drawing. Yet this beauty is fouled by an unnecessary and, quite frankly, gross gender favoritism. Female versions of each race are heavily altered versions of the males, each designed to accentuate their very human feminine features as opposed to the unique characteristics the male versions share. Should I bring up armor, or the lack thereof on female characters? From plate mail to cloth robes, TERA goes out of its way to show female skin. The controversy surrounding the female counterpart to the male, chubby, and furry Popori is also notable here, as the Elin race is simply a small, youthful woman with animal ears and a tail – and very little clothing. A discussion on sexism is beyond the scope of this review, but just from a design perspective the issue is distressing, even shameless.
Here's the first and most basic contradictory design choice made by TERA. By creating a visually distinctive aesthetic for its world and the inhabitants therein, TERA begs the MMO audience to judge it at face value. Should they then be surprised at the controversy that then erupts? Shouldn't MMO fans deserve better? Ever single female friend of mine who looked at TERA, including multiple who work in the industry, were disgusted to some degree with the way their sex was represented. A number of male friends also felt similarly, and those that weren't persuaded initially quickly empathized after a large portion of discussion in TERA's general chat focused (and continues to focus) on the sexual nature of Elin or similar topics. TERA is the worse for its female character and armor design, because they made this a feature of their game. Have no doubt they created this controversy intentionally, and continue to sell it with every patch to this day.
Swords, Shields and Sorcery
First impressions are rough, but after opening the book cover of TERA it's easy to recognize the greatness of the feel of it. Combat in TERA is refreshing beyond belief, all because it requires just a small amount of movement and response. I played every single class to at least level 20, and each of them required a different sort of movement in order to maximize their potential. Warriors, a dual-wielding "tank" class were forced to dodge and constantly reposition, Archers could maximize their damage by mixing melee and range attacks, and healers would need to constantly relocate themselves for certain positionally dependent spells or just to keep up with their party. It's really unlike anything you've done in an MMO before.
The best example of the combat's quality is shown in BAM fights. For those unfamiliar, a BAM (Big Ass Monster) is a stronger than normal foe that often requires a party to defeat. However, due to the skill-based nature of TERA's combat system these BAMs could be soloed by most every class, should they prove to be a talented enough player. As a warrior I could dodge most every BAM attack, chain attacks for epic damage, and confuse the enemy with a shadow so I could heal or alter my positioning. This experience is wholly unique to TERA, analyzing an encounter and approaching it in different manners. Defeat was simply the result of a lack in experience. It's through these solo encounters that true understanding of your class comes to fruition.
This is also how disappointment in party-based gameplay is born. The developers of TERA, in all their wisdom, created this fun and unique combat system, but then potentially broke it by relying on the same class system of traditional MMOs: tank, healer, and DPS. The Warrior caught my eye initially with the idea of tanking through movement-based dodging. If I had to move, my party had to move, and this party-based gameplay would be reliant on communication and quick reactions. Instead, I got to meet and grow to hate a class called the Lancer. As the other "tank" class in the game, the Lancer holds a sword and shield and rather than dodge attacks through movement he simply presses a button and blocks attacks. As is the nature of MMOs, this sort of reliable, non-moving tank became the preferred – nay, only acceptable tanking class in difficult dungeons. Lancers were safer, thus requiring less preparation for encounters, resulting in less risk of defeat. The latest news is that Warriors will receive a buff soon to make them viable -- yes, they're receiving a block skill themselves. If you can't beat 'em, join 'em.
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I got an email last night regarding the Free Trial. Apparently they have an "instant demo" that doesn't even need installation as well as a 7 day trial.
There are some restrictions but nothing terrible.
I also have a code for 25% off TERA, good until the 30th of June. If anyone could use it, feel free to PM me and it's yours.
Edit: LOL, I completely forgot about this video, showcasing all there is to TERA
I'm not a MMO player but I know the concepts, mindsets and basis of MMOs. My Tera experience has been with 3-5 friends, 2 I previously worked with, 1 I met online and his friend. Unfortunately the latter 2 haven't renewed their subscriptions but for a month we would spend 5-6 hours every night playing without fail. We never felt the "grinding" effects and pretty much just stayed in a party to ourselves...unless we play with 3-4 of us then we would actually grab a 4th or 5th person for dungeons/instances.
In the second month one friend became busy mainly because he is one of the EU community managers for Tera itself, so sadly he can't always get time to play the game he manages but when it is just myself and another friend, we do find friendly faces to jump into dungeons with.
As mentioned before and like Bluexy I do find the game more compelling when playing solo but then again rolling as a Warrior will get you more friendly people in a party since they are the main DPS class, same with Lancer except they are loved for being a tank, however playing solo as a Mystic has its consequences...you can't really damage enemies that well unless they are the normal enemies or creatures...party enemies or BAMs well you can forget solo'ing them like you would with a warrior
Over-sexualisation of characters is nothing new really, sometimes I do believe developers (especially of Korean and Japanese origin) do tend to compete in "who can show the most skin" contests but it's been done for many years and so it is just something in every day life...though I do tend to want to kick an Elin or Popori
Overall I would give Tera a 7 or 8, it has its flaws but I think it does well to draw attention from them with the more positives it has.
Edit: Just noticed the mentioning of a trial...I believe it is for 7 days and it does have certain restrictions, such as will be capped at level 15 etc. That's as much as I can remember at the moment.
Also a pic of my mystic meditating
The methodology allows us to provide fuller reviews based on the launch and patches following it before delivering a final blow that might be premature. I noticed you pointed out this
Unfortunately we've been running that review since launch, calling the review premature is a bit of a stretch as it means we should hold off on all verdicts until the developer felt they finally nailed it after x amount of months / years after launch. Just like in SWTOR we did come back though for additional feature input when 1.2 hit and I don't think anyone would stonewall bluexy from pursuing a new piece after a future major update hits the game.
Clearing the air on this as I don't think it's fair to assume so much of a review without actually inquiring first with the author before that as the assumptions of strictly going at it alone were false. We're not all going to agree on games or ratings but it doesn't mean everyone jumps the gun out of the gate.
Added note: Most of our reviews also happen after the author has reached the level cap or has closed in near it and started exploring other avenues. We do play the games.
Stupid old vaio came with a 32mb GeForce 2. That old. Haven't had a good gaming pc in forever. Gonna bug yous guys when I get to building one.
I feel your pain Raijin1999, my last proper "gaming build" PC was around 2006 and I've only upgraded bits here and there over the years, it still handles recent games on medium-high (apart from the notorious system destroying games). My latest upgrade was the budget Radeon HD 6670, which has turned out to be an amazing bit of kit for the price. Currently putting away some cash for the future "beast" though.
Going to have to get serious about piecing one together. Thanks for the reviews! If it helps, i'm kicking myself for missing out.
The game really is quite sharp looking. There's so much detail in all the armour pieces and the world that I can't even look at WoW textures anymore. I play on highest detail @ 5760x1080 and it just looks amazing.
5760x1080 screenshot (shrinks too much to directly post)
5760x1080 screenshot (I walked across the world for this one, you'd better click it!
Armour detail on a Baraka:
Pics got a little grainy because I had to shrink them down from like 15MB but they still look pretty good :/
bluexy, Ahh, fond memories of Doorhammer... The PvP was so much fun (most of the time). It's a shame the game engine was pretty broken, making more precise PvP sketchy and PvE an exercise in frustration
IF I DON'T GUARD THE FLIGHTMASTER, WHO WILL?
OnShadowJ's points:
I'd probably say I spent 75% of my playtime in a party with a close group of friends I play MMOs with. It wasn't that I didn't get to play in parties, it was that I found solo play to be much more enjoyable. Group play actually felt inhibition to the enjoyment I found in solo combat. It was like they constrained what was viable in a group for balance, which was disappointing to me.
You're 100% right, grinding is in every MMO and it sucks. I wish I had another MMO review up on Neo, but it would have a similar discussion as in this one. I just don't like it, and my reviews reflect that. Rift and Warhammer Online, I think, did the best to break up quest grinding monotony -- still needs improvement.
I like the PvP in TERA. The future is bright with regards to anything Bluehole can do to encourage more of it, such as Battlegrounds. If I get the chance I'll try and do a patch review or update of some kind in the future.
In regards to oversexualization, I'm comfortable with how I discussed it... though at time I think I shouldn't have mentioned it at all in the review. It affected my experience playing the game, and so I felt like it wouldn't be honest of me to avoid the topic.
Crafter
You're right about my Lancer points. It was a generalization on my end which didn't properly capture the complexities of the class. My intention was more to show my dismay at Warriors being the less acceptable tank, and if that came off as dismissive towards the skill it takes to play a lance I apologize. It was disappointing for me to join groups with Lancers, however, as it did change the gameplay for me personally -- largely for the worse.
A lot of gamers will absolutely find much more to enjoy in TERA than I did, and you're right in that you have to work for it. I stand by my statement that this is the best and worst MMO this year, a duality I'm sure makes it very difficult for people to agree on its qualities.
On the topic of the quests, 90% of all MMO players just spam accept quests without reading anything just to levelcap as quickly as possible. I'm not saying that makes TERA's quests fine, as I personally like some meat to my quests, but it doesn't affect a LOT of people.
I think it might be a little unfair to only point out the sexualization of the females in TERA, the males are very extreme too. Look at the bulky and extremely masculine Human and Amani males, and the pretty-boy High Elves and Castanic. Like many parts of this game, it's an aspect of Korean MMOs that happens to be fairly different than what we might be used to.
Now...
I play a Lancer and one of the things any good lancer is infuriated by is people saying "all you have to do is stand there and block". While your Warrior may have to bounce around and move the boss to stay alive, Lancer's simply don't have that option with our extremely limited mobility. There are boss attacks that cleave right through block or have such a large impact radius that they hit behind you as well and break your block. Some AoE's are unblockable and we have no abilities to reliably escape with. Lancers also have very little damage output and must have very good timing to keep aggro on anything. To succeed, a Lancer must use block just like a Warrior uses dodge- only at the last possible moment and for as little time as possible. Lancers need to be hammering the boss at every opportunity to stand a chance at maintaining threat vs. that sorceress. /rant
It's not perfect, but I find a lot of fun in TERA. I think it will dep[end a lot on what you like in an MMO. You have to work for your fun here; nothing is handed to you on an epic covered gold platter.
I'd give it a 7-7.5/10.
First
TERA is great co-op and in guilds but of course it depends on who you are with. I play with two to three good friends, we have a blast and we play our roles. I generally play Mystic so I will heal rather than attack. One friend plays Lancer, he will generally take aggro from enemies, another will play sorcerer so he will deal the major damage via magical means and another friend will play Berzerker, a more physical damage dealer.
The game can be played solo but some classes just can't cut it. Most quests in fact force you to play in parties (Usually the ones requesting to take down BAMs and huge monsters/bosses) in fact TERA is the first MMO I have ever played solo, I rock a level 32 Warrior and a level 42 Mystic and usually play my Warrior more so with one friend.
Second
Name a MMO where you never or hardly grind. Grinding is a MMO mechanic and to be honest TERA does it differently to other MMOs. Instead of grinding monsters, you grind quests and there's a lot of them and many places to go and visit. Sure if you play multiple characters the first levels of 1-30 will be repetitive but after that the whole game allows you to choose where to go, you will have different plot quests to follow, whereas some MMOs force you to go to certain areas even if a new area opens up.
Third
PvP is supported but some features aren't implemented yet or they have had issues that they are working out. At the moment you can request duels in PvE servers against people and there are specific PvP servers (Unfortunately they seem to be having issues every week or so but they are quick to resolve them)
Furthermore, the "Battlegrounds" are on their way, so the review is premature.
Fourth
TERA's community is actually quite nice, there are certainly more people out there that will help you than assholes
Fifth
Costumes and the oversexualisation...meh I''ve seen worse, Soul Calibur being one of them or even that ninja game that allowed you to jiggle boobs with the Six-axis. Furthermore it's Korean...the Korean version has the Elin race wearing no underwear, EU and US versions have them wearing underwear thank god.
Overall
The game certainly doesn't deserve a 10 but it doesn't deserve a 6 either. It seems the media have always undermined MMOs because they always seem to play them alone/solo. In other words, if you are going into a MMO with the mindset of "I don't want to grind, I want to play alone" then you aren't going to enjoy it.
I guarantee that if you find 4 nice and helpful people or friends and sit down with TERA, you will enjoy it more
By the way please do not take this to heart, I'm just pointing out some things that someone who has actually put some time into TERA can point out