The Scourge Project (PC) Review - PAGE 1

- Sunday, April 18th, 2010 Like Share


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0 thumbs!
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Lorx Apr 16, 10

It's graphics remind me so much of Mass Effect 2.
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Heralmina Apr 16, 10
Never ever heard of the game or the company.
Another game that the world will not know the second thing about, but judging by the review, that doesn't sound like a bad thing.
Is there many people playing it online & co-op?

Good review.
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chautemoc Apr 16, 10
Aesthetically (particularly the suit designs) and in terms of combat, it's very much like Mass Effect. The squad/revive mechanics feel like Gears -- not just borrowing but like Gears. It's developed with the Unreal engine so that doesn't help.

There's a small community online, most of which is into the co-op. Most of the time in multiplayer I couldn't find anybody or just one match. In co-op there's usually at least a few, problem is they might not be around the part of the game you are, so you may have to redo some sections then stick to it to proceed. A bigger community would really help here.

Thanks.
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Heralmina Apr 16, 10
A bigger community would make it a better game?
Apart from being dull, btw, is the storyline strong and in detail? Or just '*bleep* the story, lets kill some shit'. I think the videos make it look like some good gameplay-- but is it just me, but when they run, it looks like they have no arms?
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chautemoc Apr 16, 10
A bigger community would make it more fun to play as you could play it normally (pick up where you left off most times).

The story isn't really there, but it seems like they made an effort to present it as a selling point. It's not. It would be better with next to no story. When I mentioned it should be arcade-style, I was thinking of games like Expendable, Time Crisis, etc. in that it should be focused almost totally on the gameplay. So, the story and single player take away from what could be a solid co-op shooter.

Didn't pay much attention to the arms, was too busy shootin'.
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Heralmina Apr 16, 10
Yeah, I knew what you meant by Arcade style.
LOOK AT ME RUN!
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Lorx Apr 16, 10

It really looks like it could use that polishing chaut.

The video Heral linked had this story:
    You are part of Squad 4-People, squad Renegade is shooting at you, they're trying to sabotage your mission!


From there, it entered "Defeat waves of dudes" mode. I was sad when I saw that after hearing Campaign was a online feature. I was hoping to see two teams of people fighting against each other in campaign, and whoever got to their story element first won, and the story progressed in their favor. During the next 'area', the two teams would continue to fight, and a team would win and such again.
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chautemoc Apr 16, 10
It is all about defeating waves of dudes, but as many companies (Valve?) have shown us, that can be terrible fun.

quote Lorx

I was sad when I saw that after hearing Campaign was a online feature. I was hoping to see two teams of people fighting against each other in campaign, and whoever got to their story element first won, and the story progressed in their favor. During the next 'area', the two teams would continue to fight, and a team would win and such again.

Well that would just be innovative.
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Lorx Apr 17, 10

Valve has also shown us a VS Campaign is pretty cool in L4D
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Heralmina Apr 17, 10
quote Lorx

Valve has also shown us a VS Campaign is pretty cool in L4D

But in L4D its different. Zombies vs. Humans. In TSP it would be two of the same sides fighting, and would seem more like an online Team Deathmatch then anything new and fun (imo).
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Lorx Apr 17, 10

The new bit would be that the outcome would change the story. You're not fighting endless waves of minions, or any minions at all, it's Story Mode Deathmatch; Bringing Team Deathmatch into a new outlet for it's bullets. If pulled off elegantly, it would be pretty insane.
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chautemoc Apr 19, 10
Even so, when co-op works here, it's pretty fun.
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