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The Scourge Project is a little-known third-person shooter from a relatively new studio named Tragnarion. Their first title was Doodle Hex on the DS, a touch-based fighting game which received mixed reviews. While critics praised that one for its uniqueness but panned it for its repetitiveness and complexity, Scourge is more or less the inverse: barely unique but fairly simple and not much repetitious.
Starting off, I naturally went straight to the single-player game and was thoroughly underwhelmed.
Firstly, the story is horribly generic and boring -- it's the classic "corporation is doing something bad, oh no aliens" setup, and while that can work just fine, in The Scourge Project it's so lifeless it drags the game down some. I admit I paid almost no attention and suspect most others won't either.
Second is the team AI; this part requires some preamble. The game's primary combat mechanic is more or less ripped from Gears of War -- reviving. You can't die in a traditional sense as you're always able to be revived by a teammate (and you'll be reviving them too). However, if any teammate is left in his collapsed state long enough, it's game over for all.
In co-op mode this works great as everyone is typically doing what they should and you'll have many long, happy sessions together. In single player, however, the AI is ridiculously stupid, and even on Easy you'll have trouble passing just about any given area as they're constantly getting themselves killed. On Normal, it's completely absurd. Enemies seem intelligent enough, however, and will kill you (or at least knock you out) fairly often.
It's nice to know Action Mode is there for you if you want to go it alone -- this is actually easier than playing with your IQ-deficient squad, though the difficulty doesn't appear to scale accordingly so is quite tough. Bringing it down to Easy mode feels reasonable enough, but simply put: this game isn't fun solo. Even with a competent AI squad, we can't really recommend The Scourge Project, however co-op is where you may get your money's worth (the $20 price tag definitely makes the offer more attractive).
The odd part is it's difficult to say what makes co-op fun -- it just is. Well, the design is good enough (it feels probably too much like a Gears of War and Mass Effect cross-breed, which is a good and bad thing), and teaming up together and building strategies on how to survive against hostiles (whether they be human or alien) makes you feel good. RPG-like abilities such as shields and force attacks mix things up a bit, too. But why play this when you could play any number of other (better) co-op shooters? Well, simply put, it's a pretty good fit for folks on a budget and/or with an old system (the requirements are quite low). Granted, it's a nice enough looking game on Ultra settings, too.
There's also straight multiplayer with the standard Deathmatch and Capture the Flag modes and such, which is a nice bonus and comparably as fun as co-op, but even on a budget you'd be better saving up for Bad Company 2 or any other solid multiplayer shooter if that's what you're after.
In short, Tragnarion probably should've more or less cut the story on this one, axed single player, and focused Scourge into a co-op only arcade-style shooter. It's already halfway there, and with some polish (there are some rather annoying bugs which can hinder progress), refinement, and community cultivation (it's sadly lacking at the moment, though alive enough to keep you going), the potential is there for it to nab a Recommended award. As it stands, we can only recommend it conditionally.
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It's graphics remind me so much of Mass Effect 2.
Another game that the world will not know the second thing about, but judging by the review, that doesn't sound like a bad thing.
Is there many people playing it online & co-op?
Good review.
There's a small community online, most of which is into the co-op. Most of the time in multiplayer I couldn't find anybody or just one match. In co-op there's usually at least a few, problem is they might not be around the part of the game you are, so you may have to redo some sections then stick to it to proceed. A bigger community would really help here.
Thanks.
Apart from being dull, btw, is the storyline strong and in detail? Or just '*bleep* the story, lets kill some shit'. I think the videos make it look like some good gameplay-- but is it just me, but when they run, it looks like they have no arms?
The story isn't really there, but it seems like they made an effort to present it as a selling point. It's not. It would be better with next to no story. When I mentioned it should be arcade-style, I was thinking of games like Expendable, Time Crisis, etc. in that it should be focused almost totally on the gameplay. So, the story and single player take away from what could be a solid co-op shooter.
Didn't pay much attention to the arms, was too busy shootin'.
LOOK AT ME RUN!
It really looks like it could use that polishing chaut.
The video Heral linked had this story:
You are part of Squad 4-People, squad Renegade is shooting at you, they're trying to sabotage your mission!
From there, it entered "Defeat waves of dudes" mode. I was sad when I saw that after hearing Campaign was a online feature. I was hoping to see two teams of people fighting against each other in campaign, and whoever got to their story element first won, and the story progressed in their favor. During the next 'area', the two teams would continue to fight, and a team would win and such again.
Well that would just be innovative.
Valve has also shown us a VS Campaign is pretty cool in L4D
The new bit would be that the outcome would change the story. You're not fighting endless waves of minions, or any minions at all, it's Story Mode Deathmatch; Bringing Team Deathmatch into a new outlet for it's bullets. If pulled off elegantly, it would be pretty insane.