Resident Evil 6 Xbox 360 Review - PAGE 1

- Wednesday, October 3rd, 2012 Like (1) Share


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Ditnopota Oct 4, 12
Valve, don't pretend you and I haven't made love before. You know it, I know it, that grossly oversized 'marital aid' you force me to use knows it... stop lying to yourself and just love me again.

Also I don't include Outbreak 1 or 2 in my bashing of RE because I've never seen how they play out. I hear they're a lot like Siren, which makes me think they could be scary.
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HunterKiller666 Oct 4, 12
Outbreak blows, and doesn't even get you off in any way. The only old school RE I would even consider re-playing these days would be RE3. Regardless, old school RE was dead a long time ago and people just can't seem to let go. *cough*Valve*cough.
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DedValve Oct 4, 12
hunterkiller SHUT UP YOU KNOW NOTHING.

*bleep* we never made love. Remember the law recognizes each personality as an individual even if multiple personalities happen to be in the same body (rent is expensive yo). You probably shagged dwg or someone.
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Theman Oct 4, 12
RE6 and RE as a whole has nothing on Dead Space. In DS, I was like "HOLY S***! WHERE THE F*** DID THAT COME FROM?" and "Damn it. The lights went out again. Where's my plasma cutter?". In RE I wasn't even scared when they try to scare me(okay, I may have jumped a few times but that it.). RE has been more of a shooter then a horror game. Don't get me wrong they did get it right a few times like RE4, and some others, but it's just be going down hill for a while now. I don't see a furture with RE in it.
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Gamesta100 Oct 4, 12
quote Theman
In DS, I was like "HOLY S***! WHERE THE F*** DID THAT COME FROM?
I was like "great another 10 *bleep*ing enemies" How the hell am I supposed to be scared when every damn corner has 10 damn enemies.

DS literally scared me a total of 2 times. The first time I walked over what I thought was a dead Necromorph and it grabbed my legs and the very end.
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Seeker X Oct 4, 12
Neither of the games are actually scary at all. The only way to scare you would be to make a game like Amnesia or something like that...and even then that will eventually turn into routine. Reason Dead Space gets it right is because its how it was said: DS picked up where RE left off like the dark atmosphere, monsters around the corner, better controls, problem solving, a backstory...and let's face it...the necromorphs are 10x more disgusting than any monster design Capcom will ever be able to come up with. I think DS3 will be more focused on shooting now that you're shooting people...but if they execute the co-op gameplay right...I figure they got my vote.
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DarshD Oct 4, 12
Wow, didn't expect this lol PROOF that NEO IS NOT CORRUPT =D

On a serious note, well, this game is more like a fanservice- bringing all RE characters together and letting you play as them. It sure is not an RE game and is like Spiderman 3- a lot of going on and thus it becoming 'bad'. But hey, we asked for it, didn't we? 'Make an RE game with all characters'. I think that if this game had 24 hrs long LEON-only campaign, then it would be a legendary title but would warrant further sequels for Chris and Jake's stories but maybe Capcom did this either because they wish to reboot this franchise or end it.

Stil in MY honest opinion- Classic REs = Classic Silent Hills = Fatal Frame > Silent Hill Downpour ( read an honest and unbiased review by Polarity here-link ) = re4 > RE6.

Great review, ma'am. I respect you and Neo more now.
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Agent Mo Oct 4, 12
quote Seeker X
and let's face it...the necromorphs are 10x more disgusting than any monster design Capcom will ever be able to come up with.
What? Lickers and Bandersnatches have a way more freaky design than necromorphs, they just didn't have the graphics to show it off as well. Also regenerators, drain demos (i think that's how it's spelt, RE3 enemy) and hunters are up there too.
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jbh Oct 5, 12
Necromorphs are *bleep*ing lame, if Dead Space had RE6's trip mechanic all the Necromorphs would kill themselves because they're so fragile.

If you ask me, any game that gives you a shotgun or an RPG can't be scary. Atmospheric? sure. Tense? sure, look at RE3. Not scary.

And most of the intensity in the old REs was because the controls and camera were *bleep*ing horrible. The complaints about RE6 really are quite ironic in that regard.
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Seeker X Oct 5, 12
quote Agent Mo
What? Lickers and Bandersnatches have a way more freaky design than necromorphs, they just didn't have the graphics to show it off as well. Also regenerators, drain demos (i think that's how it's spelt, RE3 enemy) and hunters are up there too.
THIS is creepy incarnate. Hell, Dead Space's signature WAS the necromorph designs. The publicity (unlike RE's) was never focused on the main character, it was ALWAYS focused on monsters for a good reason.

quote jbh
Necromorphs are *bleep*ing lame, if Dead Space had RE6's trip mechanic all the Necromorphs would kill themselves because they're so fragile.
While the RE6 "zombies" trip all over themselves? Excellent statement. I think that if they'd implement RE6's control/aiming into any Dead Space, you prolly wouldn't make it halfway past either game.
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Aragorn Vzla Oct 5, 12
All the necromorphs are fragile? In what game and what difficulty? Because the whole point of the necromorph design is to make their limbs fragile (which usually are harder to target when they are moving). What takes two plasma cutter shots in the arms takes several in the body area, how are them more fragile then RE's enemies? specially the last three games where you only need one bullet and one melee attack to kill almost everything.
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HunterKiller666 Oct 5, 12
Enemies got severely dumbed down since RE4, and having endless ammo reduces the challenge even further. The monsters from the classic RE era took a shit ton of ammo to kill and you basically had no choice but to learn how to dodge because there is simply no way you can kill them all. Nowadays you are pretty much required to kill everything in an area before a door will open for you to advance and the game makes sure there are enough ammo spawns for you to do it.
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DedValve Oct 5, 12
I miss the Hunters from RE0

- HEY REBBECCA! *bleep* YOU! (does 2 combo slashes followed by more combo slashes) God they where gruesome on hard mode.
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Theman Oct 5, 12
quote Aragorn Vzla
All the necromorphs are fragile? In what game and what difficulty? Because the whole point of the necromorph design is to make their limbs fragile (which usually are harder to target when they are moving). What takes two plasma cutter shots in the arms takes several in the body area, how are them more fragile then RE's enemies? specially the last three games where you only need one bullet and one melee attack to kill almost everything.
You said it man. If you played on anything other then easy, you were at deaths door all the time. The necromorph are much scarier then zombies. They move so fast and are all ways running right at your face.
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Ditnopota Oct 5, 12
I don't think the problem is necromorphs. Can we just stop using zombies please? I know RE4 and 5 tried to change that, but then Capcom is just like 'ok it's zombies again'.

Zombies are the singlemost overrated, overused, ridiculous, stupid, overused, non-scary, retarded, overused, horrid (and did I *bleep*ing mention overused? JESUS, stop using zombies) enemies in any medium EVER. I've entertained the idea of what the world would be like if 600 zombies games weren't released every two weeks, and it seems like a pretty decent goddamn world.

Use something original, like what Dead Space did. *bleep* zombies.
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