
Possessing a being with a soul is relatively simple. All that Bob has to do is to flap his wings and attempt to physically land on the creature. In the various modes of the game, however, this task must be accomplished with different degrees of finesse. In the easiest mode, for example, the area in which the player may attempt to posses a character encompasses a 360 arc around the character. However, in the harder modes, the area shrinks to only the back of the character. You will find yourself frequently jumping frantically in the air during a firefight, attempting to land on another creature and take possession of it before it is too late.
Puzzle Solving
Much of Messiahs gameplay involves puzzle solving. Unfortunately, this game falls victim to some of the same negative traits that have hindered legends such as Tomb Raider a prime example being that a majority of these puzzles involve jumping. I cannot count the number of times, when playing this game, I would have to jump back and fourth around a cylindrical room in order to reach some distant platform. What made it especially frustrating is the fact that Bob, despite his vestigial wings, cannot fly to any real degree. What he can do is glide for a short amount of time and use his wings to provide temporary boosts of lift while jumping. As such, many of the jumping puzzles force you to jump higher by making Bob flap his wings at just the right time during his glide or jump. This maneuver is frequently hard to do, and consequently I found myself gliding to a lower level more often than not. In order to get past certain parts of the game, I had to jump to an area, save the game, and then attempt to jump on to the next area.