The Port level is after the Beach, in which you learn how to do a few other things. You learn how to use the sniper controls and learn how to use the bazooka's innovative controls. This level is where you first encounter a radio and must use it for the first time. Another thing is setting a charge. On the U-Boats you must go up to a certain part of it, marked with a big arrow over it, and point your Wiimote at the screen and twist it left and right to set the timer. Once it is completely set, flick the Wiimote back and run off while the timer in the top right of your screen counts down to let you know how much time you have to get away. You'll also run into a safe here for the first time if you want to complete a secondary objective. To blow these open you have to use a grenade.
The Monastery level in Campaign mode.
The City is the level after the Port, in which, as always, you will face new challenges and learn new things. This level features your first use of artillery, in which you have to move the nunchuck in a counter-clockwise/clockwise motion to turn it, and press B to fire upon three objects located on a roof, and later three objects located on streets. After the City, you will go underground to the Sewers while the explosives you set up above are still going off. The Sewers really doesn't offer anything new, just some old things such as rationing your ammo, setting charges, etc. When you complete the Sewers, you'll move onto the Monastery. Once there, you will learn a few new things, most of them dealing with using artillery. You will be able to use mortars and an MG42 in the level, as well as a shotgun that is compulsory to have in order to complete a certain objective. After this level, there isn't a whole lot more to learn, just your basic WWII type scenarios, but you do get to use one of the cooler things that I doubt has ever been done before, a mine sweeper. In other words, you move around the bombed city with a metal detector, trying to find all of the mines to make it safe for troops to come in, which is really awesome.
Mine sweeping anyone?
While completing Campaign mode, you can get awards that don't really do anything, but they are just cool to have. Also, you will move up in ranks such as Private, Specialist, Captain, etc. Some of the awards you can get vary from killing so many enemies with a certain gun/grenades/melee attack, to completing a mission without being killed once. There are three different difficulty settings: Green through Hero, Green being the easiest. Now the objectives are the same throughout all of these settings, but you have less vitality the harder the difficulty, so you have to be more careful and just as well take better aim unless you feel like having to do the same level over and over again just to keep dying at the same place. One of my bigger complaints for Campaign mode was the lack of vehicles. Unlike most other modern First Person Shooters, there is no vehicle use at all during Campaign, nor any other mode.
Arcade mode is the second mode featured in Medal of Honor: Heroes 2. This mode really isn't a whole lot, but it is still really fun to play. You go through all of the levels you did in campaign mode, just without a whole bunch of objectives to complete. Instead, it is like a shooting gallery type mode where you shoot the Axis troops that pop up on the screen in order to advance. This mode is really good to just relax in, and give you a retro feel of the FPS genre. This mode is definitely my favorite to use the Wii Zapper in though. Because in this mode you are basically pivoting your Wiimote to shoot, why not involve the Zapper since it works really well to pivot, and gives it a more gun-like feel to really complete the whole shooting-gallery type action. In this mode there aren't a lot of controls, just reloading, shooting, crouching, and zooming in, but that's it.
Medal of Honor: Heroes 2 Arcard Mode Trailer.