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LittleBigPlanet (PSP) Review - PAGE 1
Heath Flor - Tuesday, November 17th, 2009

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It seems like only yesterday we were all giddy with anticipation for the wildly creative LittleBigPlanet. Now just a little over a year old, SackBoy returns to us in LittleBigPlanet for the PSP with half the size and twice the silliness. It's time once again for us to "Play, Create, and Share" with one of Sony's most lovable mascots.

This game is definitely not a sequel in the traditional sense; this is more of a continuation than anything as everything is the same as far as controls and in-game functions. Just as before you will go through the levels collecting stickers and items to use in your own creations -- don't forget to dress up your SackBoy in your favorite styles either; the on the fly customization on the fly is fun and is greatly encouraged.

Stephen Fry also makes his reappearance as the narrator, also guiding players through the tutorials and introductions soothingly; once again his voice makes a wonderful addition. The rest of the time the music is the showcase and does an excellent job of setting the mood for the various levels -- hopefully we won't see any uproars over any of it this time around.

This game really makes old fans feel very much at home; there's a comfort level that is cozy and warm, but not so closed off as to intimidate new players. It's definitely a game that is perfect for the pick up and go environment of the PSP. Even though it's gushing with cuteness, even the most hardened gamer can't help but smile when he makes SackBoy pout.

There are two major differences between the PSP version and its older brother. First and foremost is the lack of online co-op. While it will be a tad bit lonely playing through the levels without your friends, it removes the annoying requirement of needing three well intended players to help you get the harder to find items as in the PS3 version. I can't tell you how many times I had to attempt it on the PS3 due to players griefing. Also in the PS3 version you would have to restart the level after so many deaths; this time around you can squish, poison, puncture, and set your SackBoy on fire 'till your heart is content. 

The levels are all brand new, but the core game mechanics are still very much the same. The biggest difference is there are now only two planes to move along instead of the three featured in the PS3 version. This doesn't take away from the game at all, and makes it a bit more accessible for those not familiar with the game play. My biggest problem with the planes is they didn't make it easier to go between the foreground and background -- something I personally have been hoping for was a way to toggle between the planes by using a shoulder button, but I don't think that will ever happen.

next: Back In The Sack »

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1.LittleBigBrother
2.Back In The Sack

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