LIMBO (XBLA) Review - PAGE 1

- Monday, July 19th, 2010 Like Share


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DragonMaster Dyne Jul 19, 10
That's a pretty cool teaser. The game does indeed look rather creepy. Seems beautifully designed though.

Not sure I want to spend 1200 MS points, especially after recently purchasing both Doom 2 and Monkey Island 2.

Might have to try out the demo first.
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Dark Dom Jul 19, 10
Wow, it looks awesome. D:

Almost like an odd cross between Silent Hill and A Boy and His Blob. I must download this when I'm got some freetime.
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screamingabdabs Jul 19, 10
It looks really good. Sadly though, along with Tomb Raider: Guardian of Light, they will be the only ones I pick up. It's a weak set of games compared to last years.
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RabidChinaGirl Jul 19, 10
quote Dark Dom
Wow, it looks awesome. D:

Almost like an odd cross between Silent Hill and A Boy and His Blob. I must download this when I'm got some freetime.
That is a perfect description, why didn't I think of it!
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Aussie Legend Jul 20, 10
The only thing that's stopping me from slapping down the 1200 points now is the length... I've heard its doesn't even break the 3 hour mark, is that true?
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RabidChinaGirl Jul 20, 10
quote Aussie Legend
The only thing that's stopping me from slapping down the 1200 points now is the length... I've heard its doesn't even break the 3 hour mark, is that true?
That's not what Neo's review says.
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Chiggins Jul 23, 10
I'm playing the demo right now, and I killed my boy 4 times in three minutes.

Edit: Yeah, I want it.
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Aevers Jul 24, 10
hehe so what are they going to call the sequel?

I already plomped down 1200 points to play through it this morning. Should be done in a few tics.
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Shadow of Death Jul 24, 10
I tried the Demo. I dunno if I'll actually get the game though, it's not exactly cheap @ 1200 MS points (About $16 or something, to me).

I might wait until it is on sale, but yeah, looks pretty cool.
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screamingabdabs Jul 24, 10
The game is really dark and depressing.... I like it alot
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Milkenobi Jul 26, 10
This game is really beautifully designed. I loved how it doesn't explain how to play it. It just lets you figure out naturally what you can do in the world. it's very natural. For this reason I have showed to to 3 non-gamers. I sat them in front of it and told them "move with this, jump with this, interact with this". Without a life bar, stats, objectives and all that other video game baggage they were free to just discover something. They all had different reactions and experiences.

I personally did not buy the game. It's just too oppressive and it disturbed me too much. But all credit to the developers, most games, even with massive budgets, struggle to evoke any deep emotions in me so it's impressive that such a simple and beautiful art style was able to immerse me so deeply.

I really felt twitchy and jumpy and disturbed and sickened. I felt like I was an innocent person, the character reminded me of one of my sons, in a dark world where anything could suddenly turn on me and violate me.

BTW, is the review system for Neo limited to the rating the games out of 100? Because I think it's a bit of a broken system personally.
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George2 Jul 26, 10
I played the demo and quite liked it but somehow I doubt it'll be worth 1200MS points, there is no multiplayer and I can't imagine playing through it again afterwards.
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RabidChinaGirl Jul 26, 10
quote Milkenobi
BTW, is the review system for Neo limited to the rating the games out of 100? Because I think it's a bit of a broken system personally.
Out of 10.

Feel free to elaborate on what you mean by "broken."
We're listening.
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Fury Jul 26, 10
Not speaking on the behalf of Milk, but I do think you should expand the rating system into categories. Length, variety of gameplay (or some other way of saying "anti-repetitiveness", maybe boredom factor?), story, graphics, controls, innovativeness/uniqueness, overall, value (for arcade games), etc.
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