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Hidden & Dangerous 2 Review - PAGE 1
Gabriel Vega - Monday, November 24th, 2003


Often enough players are always seeking for more realism to the shooter genre. More involvement in the missions or just harsh atmospheres where the players really have to work to accomplish a goal with numerous sub issues that surround them from the land itself in the game. Hidden and Dangerous 2 brings that level of realism up a notch giving players a team of 4 to command in World War II across numerous landscapes and with various modes of play as well include online abilities. The question that rests though is this, how enjoyable are these added pieces of realism and how well can players adapt to the new styles of play? Well that will be uncovered as the review progresses. Let us get a breakdown of the game and abilities though.

The game brings out over 20 single player missions through modes such as Campaign, Lone Wolf and even Carnage where the player mows down all enemies in the given level. Over 40 types of weapons are found for usage and more than 20 vehicles to tackle the terrain with. Players control their company across the world in strategic attacks to win the war effort. On top of the single player aspects 32 player multiplayer madness is featured through multiple modes of play as well via the included client. Chaos gets a new set limit of players and 32 through these levels leads to quite a bit of action.

Controls are quite confusing at first but with some time and practice in the training level it's easy to learn running, crawling, crouching, climbing and more. Also one key thing to this game in movement is the stamina meter. Go over it and the player will come to a crawl in speed moving like sludge and standing as an easy target to all shooters around. Through a spin of the mousewheel the speed can be managed so that the whole team doesn't die on the way to checkpoint 1. Also in group missions the player can assign checkpoints to hit on the level through an overhead mode. This saves quite a bit of time and keeps people from having to run then bring each member of the team to the next point one by one consuming large amounts of time. Overall the user control system is quite in depth and takes some time to get used to.

next: Impressions »

Article Index

1.Introduction
2.Impressions
3.A/V Presentation
4.Conclusion

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