Family Guy Game Review - PAGE 5Charles Ratliff - Saturday, December 30th, 2006
Now that we have gone over the gameplay, it is now time to talk about everything else that makes a videogame whole.
The controls are pretty solid the majority of the time. With Stewie’s platforming elements, it was especially important to make sure the controls were tight and responded well to the player’s actions. Platforming is pretty basic and easy, and avoiding traps and such is never an issue. As mentioned before, there are sequences where Stewie has to slide across areas on his belly like a
sluggish baby torpedo, and sluggish being the key word. This was done intentionally to make it more difficult for players, but when obstacles are placed in your way and you are moving the analog stick to avoid them and yet you don’t, it can be a little frustrating. The controls for Brian are extremely simple, so no problems there. With Peter, they usually respond well to your actions, although combos can be a hassle to pull off at times. If you press the buttons too fast, Peter will only execute a couple of the moves, failing the combo and leaving you open to attacks. It will be important to adjust to the speed at which you are allowed to press the combo buttons and have them execute properly. This should have been tweaked though, as the game should respond to how quickly the player can do it instead of being unresponsive.
Executing a head-butt combo on a car...
The camera is always fixed, and the max amount of freedom you have is to scroll it a little bit to the left and right. You will not have to worry about the camera getting stuck in walls or not rotating properly, as the majority of the game plays as a 3D side-scroller, or with an overhead view similar to the Metal Gear Solid series.
The graphics are just as colorful and vibrant as the show, although the animation isn’t as sharp. This is to be expected with the transition from 2D to 3D, but the facial animations are blocky and do not change as smoothly as they could have. The environments are detailed and familiar, as you get to visit places like The Griffin Home, the hospital, the docks, Peter’s body, the casino, and more. There could have been more variety in character models though.. Throughout your adventures, you will see the same character model extremely frequently. The game is filled with generic clones, and I am not talking about the actual parts where you fight clones, but the other characters in general. This might have been done as there are guest appearances from the supporting cast, and having too many different character models could have confused people, but a little more variety would have been nice. Other than that, the game does a fantastic job of capturing the feel of the show.
It's Peanut-Butter Jelly Time!
The audio is this game‘s outstanding achievement though. All of the actors and actresses reprise their roles, bringing the same quality and humor we have come to expect from the cartoon. It feels like Family Guy from the very beginning, sucking faithful fans into the universe we have all come to know and love. The game’s menu even opens up with the familiar tune that also opens up the show (minus the singing and being a little more laid-back), and the game continues to play quirky tunes throughout that we would expect to hear on the cartoon itself. The sound effects are good too, whether it is the blast of Stewie’s ray gun, or the old-school smacks that Peter’s punches and kicks make.