Dragon's Dogma Xbox 360 Review - PAGE 1

- Thursday, May 24th, 2012 Like Share


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Darknet May 25, 12
I know the game isn't perfect. But the gameplay is some of the most fun I've had with a combat system in a LONG time. I just hope the game is successful enough to warrant a sequel that is better overall.
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Tancuras May 25, 12
Thank you for reviewing the game, it hasn't really been able to generate a large audience and I hope more people consider purchasing it. I suppose a 7 is fair considering it's got more of a niche target audience, but I agree with Darknet. Glitches and story aside, the game part of this title is executed perfectly.
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Vicarious May 25, 12
Really good review, seems like you actually took the time and played the game unlike some other reviewers I read. The score is fair and I agree with everything written down in that review. I have also seen some pretty glaring issues and the story really means nothing to me but man is this game fun.

If they come back with a sequel they really really need to think those over and present them in a more polished way.
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Tancuras May 25, 12
If they do come out with a sequel they need to stick with the same system. Polish the flaws, but don't alter the core gameplay, because it's already pretty damn perfect. All I can think about when I hear a sequel to a game is how disappointed I've been in the past with games like Fable. Seriously, Fable 2 and 3 were hoooorrible compared to the first one.

Something more along the lines of Monster Hunter, where the core remains the same or just becomes extended and the amount of content and presentation is optimised.

Anyway, I don't want to think of a sequel right now because I'm enjoying the first one very much
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RabidChinaGirl May 25, 12
Yep, can't disagree with any of what y'all have said so far. I actually didn't warm up to the game until a few hours in, to be honest, but as I mentioned at the end of the review, it really is a lot of fun. The combat and character progression really saves it from mediocrity. The story still makes me roll my eyes.. hard.. so here's hoping that gets a fix in any future installments.

And thanks for the feedback. It's always nice to hear from the community.
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Raijin1999 May 25, 12
Kind of funny how this game works. It either turns you off to it pretty quick or sucks you in right off the bat. I bought the game for my brother as a B-Day present and he's barely touched it. (His pawn is stuck at level 9). So I asked him what was up and he just had a very different reaction to the npc design, pawn control, and that left a bigger dent in his impression than any of the pros.

There may also be a bit of a staggering effect to have another open world game to deal with.

GTA, Saints Row. Fallout. Elder Scrolls. Rage. Borderlands. Etc

If there isn't a significant draw from the get go many people probably aren't going to bother with the 'amount of work' involved with the game.



I think the one thing that definitely needs to be touched on in review is the character class designs themselves, and how this needs to be applied to your pawn party. For one thing it needs to be said there this is a game that does stick to the MMO trio of DPS, Tank, and Healer (where as a Mage in Dogma can play both dps and/or healer). The fighter (starter class) is your tank. They are meant to play punching bag. The DPS is the strider, aka Climby McStabsalot. The Mage is your healer and/or alternate DPS. When you are putting your set of pawns together to create a balanced party, you're going to want to consider the above roles and not base grouping on a pawns looks, flashy armor, or name, but rather what equipment they have, what abilities they have, and what role you are going to have them play. This especially needs to be pointed out for console players who have avoided PC games and have little idea what the class trio even means. (This is a huge problem in DC Universe Online's PS3 userbase, while the PC base receives the benefit of the WoW and other MMO community).

In a group of four pawns you can have a tank, dps strider, mage healer, and mage dps. For big targets, climbing and stabbing is not the only way to take them down. If you're the strider, then that's your way of attacking, but if going with the balanced group method you'll often have the fighter trying to pull the enemies attention their way while the strider shoots for the weak spot or climbs the enemy, and your magic dps is preparing a giant-sized spell to exploit (or test for) weaknesses, and the mage healer keeps the tank and strider alive.

Deviations from that group design can exist DD, with some skill and over compensation to make up for an off balanced group. The mmo trio setup isn't a requirement, but the fundamental design is there (much like it was in Dragon Age and other games). You'll likely often find people recruiting random pawns though without much regard for vocation balance, with the majority of players recruiting pawns that are simply not their own class so the players stands out more as an individual (console mentality). Overall though the console audience is going to be alien to this and may need it pointed out for them especially if the design is in play and just may be the intended method you're expected to utilize. (Not expected in DD, as it can be fairly easy to game with a hardcore DPS group). Should also be noted that when a pawn intends to play a certain role reflecting tanking, dps or other control exploitation, or healing, the pawn may shout out their intentions, sometimes queueing a camera cut to them informing you of their intent. Otherwise a pawn may shout they are setting up a heal, or will douse an enemy in oil or water (if they have such items or abilities equipped) for further exploitation by the player party.

Lol. It's also be a more biased review if "Whatever network you are using" just states PSN. Don't want to reader to think the game may actually be on other platforms, less they start a petition for the publisher for a PC port.


Lookin' at you Dark Souls..
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RabidChinaGirl May 25, 12
I don't think "biased" is the right word there ?
I'm not sure if Capcom has any plans to ever port to PC. Guess I wanted to anticipate that possibility.

The thought of Pawn classes crossed my mind, but I've always tried to find a balance between being informative without sounding too much like a walkthrough. I'm of the belief that gamers just want to find some things out for themselves, rather than be spoon fed every minute detail in a review... like how to balance your team.

I'm currently running Assassin with a Fighter for tanking purposes and two casters. Was a tad bummed Quentin (my Pawn) can't roll Mystic Knight, though.
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Raijin1999 May 25, 12
Oh, derp. I wasn't explaining to you the info about pawns and classes there. That's for people finding this thread off search engines because they were interested in the game and were looking up 'dragons dogma reviews'.

Thinking ahead.
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RabidChinaGirl May 25, 12
quote Raijin1999
Oh, derp. I wasn't explaining to you the info about pawns and classes there. That's for people finding this thread off search engines because they were interested in the game and were looking up 'dragons dogma reviews'.

Thinking ahead.
I approve of your thinking.
It could use some more love and attention. On-disc DLC aside, this is the first Capcom game I've REALLY enjoyed in a long while. I'd love to see it expanded into a franchise, though hopefully not driven into the ground like so many of their other series.
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Wakaman May 28, 12
quote RabidChinaGirl
I don't think "biased" is the right word there ?
I'm not sure if Capcom has any plans to ever port to PC. Guess I wanted to anticipate that possibility.

The thought of Pawn classes crossed my mind, but I've always tried to find a balance between being informative without sounding too much like a walkthrough. I'm of the belief that gamers just want to find some things out for themselves, rather than be spoon fed every minute detail in a review... like how to balance your team.

I'm currently running Assassin with a Fighter for tanking purposes and two casters. Was a tad bummed Quentin (my Pawn) can't roll Mystic Knight, though.

My sentiments exactly, killed me inside knowing I was limited in my role plays.

I agree with most of the review, I was looking forward to a decent story, and I've not found even a mediocre one. Though I have to disagree with the depthless characters. I actually enjoy talking to the NPCs and I am quite fond of my pawns, maybe I'm just easily pleased but really I am enjoying that part.

I have to agree though, this game is a hit or miss type. I dunno if any of you have played it but it really does feel like Lord of Arcana in that sense, that game has a sequel though so chances might be moderately high for this game.

As always you guys have outdone yourselves with the reviews.
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