Disgaea 4: A Promise Unforgotten (PS3) Review - PAGE 1

- Friday, September 9th, 2011 Like (1) Share

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Shadow of Death Sep 9, 11
Whoa, Neoseeker reviewed Disgaea 4? Please, take an internet!

I'm still waiting for my premium figure set to come in the mail ~_~

@@Reenee - Magichange (Turning from a monster into a weapon) was introduced in Disgaea 3, and also added to the PSP port of Disgaea 2 XD

What IS new I think, is fuzing monsters together. Those fused monsters can then magichange into a boosted weapon I think.

In D3 Magichange was, by and large, a useless skill. Time consuming and tended to result in weapons weaker than what the ally was using. The only real use was the Evility of the monster turned weapon was applied to the one wielding them.

I think the map creation nerfing was something SCEA insisted upon, though I don't think it was actually officially stated?
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Frozen Atari Sep 9, 11
Woo! Thanks RabidChinaGirl
quote Shadow of Death
Whoa, Neoseeker reviewed Disgaea 4? Please, take an internet!

I think the map creation nerfing was something SCEA insisted upon, though I don't think it was actually officially stated?
Yeah, that's a good point TT, the change in the map editor was never fully explained. Humf.


As for Reenee 's review, I think it has a too much filler. While the mechanics of the game deserve to be talked about, I don't think it should take up 7 paragraphs. You're just talking about how cool it is to power up and deal damage by using methods A, B, and C. The narrative should also be consolidated together- it should be mentioned that the game is funny before/after you explain the story.

The "final thoughts" section should be fleshed out more. Saying "If you like RPGs..." is too broad. If I like Mass Effect II, will I like Disgaea 4? Or what if I like Guild Wars? Drop some names. Relate the title to others to make people think "Hey, I might buy this." Want to know how I got interest in the Disgaea series? Because I heard it played like Final Fantasy Tactics- One of my favorite Playstation games. And don't just limit yourself to games in the same genre. For example, you may list Civilization because the level of involvement and long term growth to rewards aspect is similar in the two titles. Try and get inside the head of players and explain how the game feels and plays. In turn, it makes for a much stronger review- far stronger than listing the mechanics. (Thus the review becomes about how it plays rather than what its components are.)

You make it sound like the grinding and post game is required. It's not. I haven't played Disgaea's post game since D1. Yet I thoroughly enjoy the series because of its puzzle-like game play and fun narratives. Mention that. Also, give me hours of investment. I'm spending 50 to 60 bucks on this product. What can I squeeze out of it?
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Shadow of Death Sep 9, 11
Frozen Atari makes a good point, give people some more perspective. Final Fantasy Tactics is definitely the main comparison game. Similar mechanics, but Disgaea is much more zany and over the top. I heard Tactics Ogre is also something to compare it to.

Definitely mention the hours of gameplay you can get out of it. This is a game where you could squeeze 100 hours out of it easy, if you like the game and at least take a look at the post-game. You can play through the story multiple times over endless cycles.
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Reenee Sep 9, 11
Shadow of Death, Frozen Atari, thanks for the feedback.

I corrected the bit about Magichange and expanded the final thoughts section to include some comparison games as Shadow suggested.

Regarding the map editor changes, the real reason behind that is vague. I linked to an article made by leochan that gives some insight behind the tweaks. The reasoning behind those changes is "regional differences", which doesn't say much. I went along with leo's assumption that the included pre-made content was to prevent offensive material from being released.

Frozen, I'm not really sure how to address your points on filler and grinding. For me, Disgaea's selling point is all the crazy amount of things you can do to customize the gameplay and your characters so I provided examples of it. I would like to hear more about your thoughts on the matter.

As for the grinding, it has to be done. There's grinding to be done for newly made characters, Residents, and story missions. I made it a point to mention you can reduce the amount of grinding needed but you'll still have to do a good deal of it regardless.

Post-game content isn't required to see but that's not what I was trying to convey. I'm just saying it'll take effort to see everything D4 has to offer.

I appreciate the feedback, guys. If you have more to say aside from what you already posted, feel free to speak your mind.
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Frozen Atari Sep 9, 11
Yes Reenee - Disgaea is about zaniness. It's poured into every inch of the the game- from the narrative, the action, the marketing, to the very ascetics of the game which include aspects like character design, music, dialog, and so on. But when you talk about the mechanics like in your review it sounds like something off the company website. If a person wants to know what a game is, the person look at its website/advertising/forums/previews/what have you. Getting the what of a game is like getting the summery of a book. A summery is not a review, but an account of what the book is about. How the book reads is a review.

When a person wants to know how a game plays and if it's worth buying, the person reads/watches a review. Granted, you want to let the audience know what you're reviewing, but the how is the review's meat. (with out shifting into personal experiences...ewk. And that's bad game reviewing. Speaking of which, I'm really happy to see to didn't fall into that.)

Personally, I would talk about the zaniness and how it is expressed through the mechanics and the game ascetics. But I wouldn't devote a paragraph bullet pointing specific mechanics which are described in detail from other sources (company website/advertising/forums/previews) readily available to the reader.

As for the grinding comment, I'll concede to that. Whenever you're playing that's not conducive to the story/advancement, but still used to advance a player's "power", is grinding. And that was an error on my part of my understanding of the definition. The examples you provided (especially raising a new character) gave me a more encompassing understanding of the word.

However, Story Missions is not grinding. That's... game. (for the lack of a better word)

The writing still feels mixed in the final two paragraphs. The first sentence of the second to last paragraph feels like you're saying post game is necessary, "Disgaea 4’s only major issue is that it is a huge time sink..." (even though story mission can be completed in as little at 35 hours) but the final sentence doesn't, "We cannot stress enough that it'll take tons of hours of grinding to see all of the content offered..." I know, picky, but that's what I was getting at.
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segaman Sep 9, 11
The magichange was fixed in D4 so that the magichange weapon is never worse than the one already equipped. It will always boost your stats, at least by one, never decrease. Also, you can fuse two monsters, and then fuse two more monsters, then dual wield TWO magichange weapons. Not sure at what point in the game this becomes available, as I haven't yet gotten the chance to play it, since my PS3 got the YLOD the night before D4 came out, so I just sent it out to get refurbished today. Can't wait
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xWarriorOfLegendx Sep 11, 11
nice review Reenee,

I really want this game so much now.
It's so over the top (which matches me perfectly ) and the anime graphics are awesome
but from what I hear the Australian release date isnt until November
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Reenee Sep 12, 11
Frozen Atari, I apologize for not responding sooner.

Don't worry about being picky, us writers are concerned with details like that. I'm currently working on another game review at the moment but once I get that out of the way, I'll work on refining the Disgaea 4 review.
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Mebas Sep 16, 11
I've searched a long time on the internet for this... but have not found it yet. For Disgaea 4: A Promise Unforgotten (PS3) the first power leveling stage is 9-4. Pass 1 "Make Stronger Enemies" bill and let it fly. I'm a noob on this game so I won't explain how I complete this stage, but I will share some. Use Val's final move, and then throw him back into the portal. Do so AFTER you take two characters to throw the 50% EXP and 50% MANA block. Grab a heavy knight to throw him back out to reach the final row of mushrooms. Then I leave Val in the middle to fend off the remaining troops. It's only been Day 1 of doing so, but I hope it helps someone out there.
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