Deus Ex: Human Revolution PC Review - PAGE 1

- Wednesday, August 31st, 2011 Like Share


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Paradox Aug 29, 11
quote
if Eidos pulls off Thief 4 in the same vein
You mean Thiaf

Good review, I loved the first Deus Ex and this game really lived up to the hype for me. At times it seems a little dumbed down or casual compared to the first but it's an all-around great game. My only gripe is the boss fights and how they're unskippable... Oh, and the idiotic AI and graphics/character models, but the original Deus Ex had dumb AI and pretty bad graphics for its time too.

The cover system works fine and the regenerating health is pretty much useless anyways. I just wish there was more hubs, they originally planned four I think, and Square made them cut it down to two. I have no idea why they would do that and purposely make the game short, the last mission felt pretty rushed... Without giving away spoilers, the endings were a disappointment and didn't actually show what happened in detail like the first. But it was a prequel so...

I just hope it sold well in the PC community and Square allows them to make a DE4. Hopefully they'll scrap Invisable Wars canon.
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chautemoc Aug 29, 11
Paradox Thanks.

I've heard some criticism about the AI but I like it. It feels a little dumb but intentionally so, because it's a game and too much realism can just be a downer. It depends on the individual game, but in this case I enjoy it as is.

Four hubs would be perfect. Remember there was a major delay...I'd guess either the other hubs just weren't working out (sometimes that happens), or they weren't efficient enough to polish them all in time. I'd definitely rather two and a fully polished game than four and an inconsistent game.
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Darknet Aug 29, 11
This game shows me how much I've changed compared to 8 years ago. I tried to play Invisible War on the Xbox when it first came out and I never played it for more than an hour. And I love playing this game.
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chautemoc Aug 29, 11
Darknet Invisible War isn't exactly a masterpiece.
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Darknet Aug 29, 11
chautemoc

Yeah but they are based around the same concepts and approach to gameplay. I remember quite clearly I loaded up the game and kept asking "When the hell am I gonna shoot people?" and have no regard to stealth haha
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Paradox Aug 29, 11
quote Darknet
This game shows me how much I've changed compared to 8 years ago. I tried to play Invisible War on the Xbox when it first came out and I never played it for more than an hour. And I love playing this game.
Invisable War was awful. Play the original, its much better. IW is dumbed down in every single way... when it comes to gameplay its pretty lackluster too.
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Shadow of Death Aug 31, 11
It's a pity about the terribad 3D vision performance. If anyone cares at all, you can check out my 3D Vision & SLI Impressions thread...Somehow it has over 740 views, but not a single reply >_>
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chautemoc Aug 31, 11
Shadow of Death Linked it.
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Shadow of Death Aug 31, 11
quote chautemoc
Shadow of Death Linked it.
Thanks

Now it will get even more reviews (and probably still no replies XD).
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LibraStone Sep 1, 11
I don't agree with a kissarse review.

I played both Deus Ex's on the PC, and they were far, far better games than Human Revolution. I'm halfway through the game and I might feel differently at the end, but all that review does is point out what Captain Obvious might find about a game ...and yet ignores the fun factor.

The load times are horrid. Even back in the PC days, I don't ever recall load times a frequent and long...not even for System Shock 2!

Every single character encounter I've had in the game so far has been so water-thin that I don't give a rat's arse whether this or that character kills himself because I can't reason him out of whatever it is, or choose the right dialogue choices...and why? It's because the character development is HORRID. I don't feel anything about any of these characters. Every time you meet one, it's like entering into a conversation that is in the middle and you only pretend to understand it. What was great about the first two is that characters and situations were SOLID, not scattered into a million different pieces before you even became AWARE of them.

And the first two also allowed many more angles to any given situation. So far, in this one, you're LUCKY if you find the right vent, or crack in the wall, and if you punch through, GOOD LUCK becuase you just interrupted twenty more people who want to kill you...YAWN!!!!!!!!!!!!!! I'm so SICK of all-out combat! Wave after wave of robots and baddies...SHEESH. Give it a REST!!!!!!!!! This onslaught of combat detracts from the ambience, the atmosphere of the game...it's like what Resident Evil 5 did to all its precursors. I couldn't wait to savor each moment in Deus Ex 1 and 2, and Thief 1 and 2, but this one is like ENDURING each chapter to find out what happens.

The only time you actually feel for a character is Malik, because you spent time with her...and we all know what happens there. What a WASTE!

Seriously, what a WASTE of gameplay and time. Didn't hack fast enough? Wait until your next try. The punitive measure is to sit and waste your freaking LIFE TIME because you couldn't capture a node fast enough. COME ON.

So far, I despise this game, but the graphics are so good I will continue. But this doesn't even come CLOSE to the genius of the first two.
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Lorx Sep 1, 11


You can beat the entire game with only killing bosses, and alerting like, maybe ten total guards to your presence. It's only if you either mess up stealthing horribly, or if you actually attempt a frontal assault, that you will ever have to get in a large-scale firefight. I actually didn't kill any robots at all my first run, wasn't aware you could without using the EMP mines I always saved for bosses.
There is more than one correct way to skirt around a situation. If you don't find "The Golden Vent", you're not screwed. Failed hacking attempts set off building alarms, aka guards know you're there. Though hacking is so easy you probably shouldn't be failing.
I liked talking to the characters, well, most of them. Many of the characters actually were interesting to talk to, had ambitions, secret agendas, etc. Some were wafer thin, but not everybody in life is a complicated spyman bent on world domination. Heck, somebody had his bomb armed with the code 0000. The important characters, and some side-shows, all had backstories and connections to others in the town. If you walk around the whore house you can hear people discussing Mei for example, fleshing out her character. The only character I felt was on shaky ground was Hugh.


I've played through three times now, and it really felt like a game where you take out what you put into it. I had a playthrough where I didn't listen to any speech, killed everything that moved, and generally acted like I was playing Call of Duty 6: Chest High Walls Edition. Felt really dull and not all that fun, save for a couple times when I led guards into mine-filled hallways. But when I actually listened, tried to get through situations in interesting ways, had a blast. In a way it's a bit of a vicious cycle. If you take your time and really pay attention and explore, you'll learn a lot about the world and have a ton of fun. But if you're speeding through it on purpose, you'll miss the little side conversations people are having that you can eavesdrop on, the partially-hidden sidequests, the Viagra email, etc. Heck I'm still finding new things on my 3rd/4th playthroughs. There's a ton of crap to do and find.

Load times aren't great but the patch that came through really improved them a lot to the point where they're not so much an issue for me anymore. The only real downer I have about this game is the Aug Edition preorder goodies are a bit all over the place. Extra mission/items aren't there for people who bought it through Steam.

In short, I think it rather deserved the 9/10.
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chautemoc Sep 1, 11
LibraStone I don't believe in kissing ass, just praising great work. I respect your opinion, though it kind of sounds like you wanted to hate it before even playing it. It's easy to hate anything with that mentality. Correct me if this is not the case.

Lorx Well-said.
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LibraStone Sep 2, 11
No, actually, I couldn't wait for the game. I played all the Looking Glass snd early stealth games...Thief 1, 2, and 3, Deus Ex 1 and 2 and IW, and System Shock 1 and 2. However, this game has no ambience and no "expanse" if you will. It is too tightly woven. Cubicle after cubicle, staircase after staircase. It is cramped and claustrophobic. I like room to breathe! The load times are hideous, and if you screw up and get spotted it's as long of a wait to reload as it is that the hacking system locks you out and makes you sit there and wait. It is so full of little negative nuances that it ultimately ruins the experience.

Even when you disable a soldier in a hallway or cubicle area, it turns you around so that you are no longer facing the way you were before you disabled the soldier. Then you have to look around and get bearings to drag the body somewhere, and often in the wrong direction, and then get yet another long arse reload when you get swarmed.

It's these little things that keep piling up. The map system is worthless. Splitting the map into tiers doesn't help you when all the streets you are on are dead ends. Over and over, the game FIGHTS you every step of the way to make sure you aren't enjoying it.
0 thumbs!
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Lorx Sep 2, 11
quote LibraStone
No, actually, I couldn't wait for the game. I played all the Looking Glass snd early stealth games...Thief 1, 2, and 3, Deus Ex 1 and 2 and IW, and System Shock 1 and 2. However, this game has no ambience and no "expanse" if you will. It is too tightly woven. Cubicle after cubicle, staircase after staircase. It is cramped and claustrophobic. I like room to breathe! The load times are hideous, and if you screw up and get spotted it's as long of a wait to reload as it is that the hacking system locks you out and makes you sit there and wait. It is so full of little negative nuances that it ultimately ruins the experience.

Even when you disable a soldier in a hallway or cubicle area, it turns you around so that you are no longer facing the way you were before you disabled the soldier. Then you have to look around and get bearings to drag the body somewhere, and often in the wrong direction, and then get yet another long arse reload when you get swarmed.

It's these little things that keep piling up. The map system is worthless. Splitting the map into tiers doesn't help you when all the streets you are on are dead ends. Over and over, the game FIGHTS you every step of the way to make sure you aren't enjoying it.
I never had a problem with any of that, save the (fixed) load times. The tiered map was definitely something that was needed. There are areas with up to like four levels of very large areas, and I wouldn't want to be looking at a flat map of all of that. You may as well just throw out the map at that point. The only thing I really wanted from the map that it didn't have, was marking people above and below you differently.

The game is very claustrophobic yes, but I wouldn't expect much of the world to be open fields in the future. The tightness of it all was on purpose, and something the developers actually focused on was all the clutter that made it seem so small. The areas provided, while filled with tiny corridors, had plenty of pathways that intertwined with each other at various points usually, letting you pick your route and adjust on the fly. There was never a real case of linearity however, which is the important part. There were a few places were I thought there was only one path, but then later stumbled upon the exit of a different path. While I may never find quite as many routes as what was available in the first level of the original game, there are definitely 'enough'. You would rarely find yourself in a dead end if you studied the map and planned a general route to take.

No game will suit every person, if this game doesn't suit you, that's life, but that doesn't mean the game is bad. The original games were done by a different studio in a different time, and judging the new game based on the old game's merits will only bring about disappointment. Just like Duke Nukem Forever (except, well, that game wasn't great to begin with really)
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