Crysis Review - PAGE 4Gabriel Vega - Tuesday, December 18th, 2007
Many people often try to rely on the idea that if the single player experience was unrewarding that you go to the multiplayer or other modes and that then becomes the redeeming point for getting the game. For me that's absolutely not the case as I don't get a lot of time to do online gaming and when I do I want to do it with games that I actually enjoy and have a network with. If I buy a single player title though, I'm going to expect to be able to play it and enjoy it remotely without feeling like I just got taken.
Crysis multiplayer is a bit of a mix. The game takes the old idea of island dashing adventures and open shooting spree's to more controlled complexes featuring capture points, loads of weapons, dense brush environments, boats, cars and oh yes nuclear explosions. The game has been quite a challenger to win the hearts of gamers in the multi-player arena, since the Beta the game has held quite a bit of enjoyment for many. Making boat runs, using stealth to sneak and snipe, and of course having guns blazing close-combat or even super-strength mortal-combat is quite a reward in online play. In fact it's downright hilarious to be caught up within someone in a fight only to realize that a nuke is coming and there's nothing either of the players can do about it.
The game works well enough to offer gamers a greater experience of the game and the jungle around it, on top of that with a solid team that knows how to use their armor the game can be quite a solid fight or in some cases absolute domination. Personally it's a bit more fun to have to worry about who is around the next corner and if they're going to be visible or not. Also the infamous "jeeped" attack returns thanks to the inclusion of the Hummer in game to ram players with. The game sticks to the balance established by the single player campaign which makes sure that those in vehicles aren't suddenly immune to return fire and if they don't escape fast enough, they still go up in a physics assisted blast-off as the car explodes.
The sandbox editor is the next area of approach, as many already know from Youtube, the sandbox is pretty hilarious to use. The game provides gamers the ability to setup their own worlds and explore crazy ideas that they can't really live out through the regular game, the system also demonstrates the physics ability of the game for those that feel like stacking around 3000 barrels on top of each other in random formations. For those bored moments when Gary’s Mod just can't cut it, the sandbox provides a good method to kill time and explore the possibilities of the game if processing power wasn't a factor (often those video demos require hours of rendering because of the multiple collisions). Overall the sandbox is rewarding for the DIY gamer.