Bravely Default 3DS Review - PAGE 1

- Monday, February 24th, 2014 Like (2) Share


What's Next?


Get updates when we publish new articles

Comments

Sort by date: ascending descending
0 thumbs!
^
Spook Feb 22, 14
Pretty spot on, though I may have enjoyed it more than you. I don't think the majority of people interested in this game expected, or necessarily wanted anything different from classic FF. TBH the depth here barely scrapes under II and IV.
0 thumbs!
^
bluexy Feb 22, 14
Spook I wanted to enjoy it more. T.T
0 thumbs!
^
Spook Feb 22, 14
At least you didn't review One Piece.
1 thumbs!
^
Mikau Kahn Feb 22, 14
I hope that your score is a tentative 7/10... Regardless, I have to agree with a good chunk of your review.
0 thumbs!
^
Angelus Feb 22, 14
So it's good, not great.
0 thumbs!
^
Aurigae Feb 23, 14
quote Angelus
So it's good, not great.
Yeah, pretty much my view also.

I am not a massive fan of Final Fantasy games anymore, so this did not really appeal to me all that much. However, if this game had come out ~2 years ago when I was a hardcore FF fan, I would be placing a bet that I'd be giving Bravely Default a 9/10.

For now, I concur with the 7/10 rating.
0 thumbs!
^
Cloud Mar 12, 14
I just could not disagree with you more. I feel like you didn't play the game right, you didn't take advantage of the newer features that make this game great. I've been playing JRPGs since the early 90s, and this is one of the most refined and nuanced games I've had the privilege to play. It's not perfect, but 7/10 is just WAY too low. 8.5 - 9, without a doubt.
0 thumbs!
^
Akira_EX Mar 14, 14
It's weird that he harped on the gameplay systems and propped up the story, when general consensus is the other way around.
0 thumbs!
^
bluexy Mar 14, 14
quote Akira_EX
It's weird that he harped on the gameplay systems and propped up the story, when general consensus is the other way around.
The way I see it a lot of folk complaining about the story are really complaining about the gameplay, because in order to get the full story it requires you to play a loooong time. The only reason that's a terrible thing is because the gameplay is actually quite shallow and loses all flavor the long you play.
0 thumbs!
^
Akira_EX Mar 14, 14
Not really, the gameplay systems are solid, and the best boss battles you get are towards the end. The battle system is solid because there are multiple viable strategies, with useful abilities to mix and match, and it isn't really that shallow. It's simple, but not shallow. There are a lot of useful jobs, lots of useful abilities, and lots of useful combinations to suit a playstyle. You don't need to grind unless you're trying to max out jobs.

The problem is the story breaks down with the scenarios you have to do from Chapter 5 on, because the story and pacing takes a giant left turn beginning from that chapter.
0 thumbs!
^
bluexy Mar 14, 14
quote Akira_EX
Not really, the gameplay systems are solid, and the best boss battles you get are towards the end. The battle system is solid because there are multiple viable strategies, with useful abilities to mix and match, and it isn't really that shallow. It's simple, but not shallow. There are a lot of useful jobs, lots of useful abilities, and lots of useful combinations to suit a playstyle. You don't need to grind unless you're trying to max out jobs.

The problem is the story breaks down with the scenarios you have to do from Chapter 5 on, because the story and pacing takes a giant left turn beginning from that chapter.
Multiple jobs does not a compelling combat system make. Fights still boil down to whether the player has grasp of the Brave and Default systems (easily picked up in the early game), and is leveled appropriately for the content. Just pick your favorite job flavor, rinse and repeat.

RPG stories have an inherent staggered pace precisely because they rely on combat and leveling progress to carry the game for long periods of time. Leveling isn't just a combat feature, it's also meant to build empathy between the player and their characters through shared challenge, reward and choice. Bravely Default's greatest failure is evidenced in your own criticisms. At the very points the combat should be driving the experience, it does not.
0 thumbs!
^
Spook Mar 14, 14
I completely agree that the combat should have been the driving force behind this one, however, it became apparent before the game released that the story would take on that role. It faltered somewhat which drove the entire experience into a substandard JRPG, though it wasn't terrible. The plot was black and white until it turned gray unexpectedly but the characters never really followed suit.

Personally, I had a lot of fun experimenting with different jobs and combinations, almost enough to make up for the lack of exploration. Knowing that the sequel aims to make the main focus its story is discerning when the world of Luxendarc is ripe for making a true homage to classic style JRPG's.
^
Sponsored
Sort by date: ascending descending
Add your comment:
Name *:  Members, please LOGIN
Email:  We use this to display your Gravatar.

Sign in with
Comment *:
(0.0721/d/web3)