Borderlands 2 PC Review - PAGE 2

- Saturday, September 22nd, 2012 Like Share


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Shadow of Death Sep 22, 12
Going to read it properly tomorrow morning perhaps. But from the quick look-see I agree, by and large, with bluexy's thoughts.

It just seems like we don't get as much loot dropping, and there are fewer drastic differences in loot. I can't say I really like the idea of each gun manufacturer always having a specific effect on their guns. Some of them are not so pleasant (IE: Hyperion's accuracy business).

So the game looks better, but at its core it just feels a bit worse than BL1. I have yet to get that sense of "ZOMG so much loot!" (speaking of which, chests seem rarer this time around). Leveling also seems to be much slower this time around. I'm only level 18 or something and I've played for hours >_>
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Nagare Sep 22, 12
I haven't read the review yet, but I'm not really having a problem with the loot too much. I like exploring around more than anything and the rarer chests makes that more meaningful, in addition to the hidden Vault symbols.
0 thumbs!
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Whelan Sep 22, 12
Pretty decent review. What really rubs me the wrong way are the weapons that consume like 2 or 3 ammo which the shooting increases accuracy. That's really quite irritating. As for everything else I'm enjoying it.
0 thumbs!
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Lorx Sep 23, 12
I have to agree, the looting system is trash to the point where I rarely bother looting anything unless it's colorful or I'm literally out of ammo. It's incredibly picky, incredibly, incredibly picky. Doesn't work on ammo in chests, doesn't work on anything you didn't literally step on and crush with your mighty feet, and even then, sometimes just refuses to work. If you're going to have autoloot, make it a good vacuum cleaner, not some crappy dustpan with holes in it and half a broom. Stuff that eats inventory room, yeah, glad that's not set to hoover, but everything else should want to be in my inventory, I shouldn't have to beg it.

The only thing I didn't see mentioned that has been a big issue for me, is ammo retention. Only the Gunzerker has good ammo retention abilities, even though other classes can burn through it like butter thanks to the large amount of guns that chew through double ammo, and Tediore guns, which just blow up your ammo anyway. Love, love Tediore guns, but with maxed out ammo capacity, I still explode all my ammo in...24 throws (at minimum). Considering that every arena throws out goons by the dozen, that's not good.
0 thumbs!
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ashantiqua Sep 23, 12
quote
It just seems like we don't get as much loot dropping, and there are fewer drastic differences in loot.
if this is true, the game is all but ruined for me.
0 thumbs!
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Ditnopota Sep 23, 12
Yeah, can't say I agree with much of this from what I skimmed through. Maybe you personally don't feel like a badass as you play, but I played underleveled as shit the entire time through. Every single time I burst out of Fight For Your Life in a situation where I was outmatched, and continued to lay waste to the enemies before me, I did indeed feel like a badass. The gameplay doesn't even feel all that slow to me, and honestly, I'm the type who enjoys a slower pacing (I understand this is the PC version, but I've played the first Borderlands on PC. It didn't feel any better or worse than the console versions, both of which I played as well. I doubt 2 changed much there). Perhaps it's just a complaint made of people who want nonstop action and no story.

Which btw, Borderlands 2 improved immensely. 2 literally makes the story of 1 better by a goddamn mile. If a game can pull THAT off, it's a win in my eyes. And I see the humour of the game was mostly scoffed at in this review when it's one of the biggest parts of the experience. Interesting.

Oh, and I like the art style, but for how addicting the game is, the graphics strain my eyes like hell. It looks very pretty and neat with the cartoon style (which is one of the reasons why I don't get why it was said that the locations are still bland... asking a bit much, aren't we? To me, Sanctuary and Opportunity were among the most boring locations. Former being a hub I visited solely to accept missions, and latter being a shitty Hyperion station that rarely had any interesting bits), but I don't like getting pulled into a game for 10 hours at a time, just to come out with eyes sorer than if I had stared at the sun that entire time. That, along with the New-U stations being owned by Hyperion but still gladly respawning you to go kill Hyperion robots are of the few flaws of the game to me.

I beat Borderlands 2 in a singeplayer setting before I even began playing co-op at all. If you truly believe that some enemies are 'nigh impossible', you strike me as the type who dislikes any and all challenge. The final boss WAS hard as all hell, to the extent that I actually did beat him in co-op with a friend. But that was of my own volition. If I wanted to, I could've leveled up through some extra side missions and easily beaten him myself. The sense of accomplishment of beating a boss solo that was tough as hell is very high, and touting it as a game you can only have fun with through co-op because it's easier... well, I really don't agree with that at all.

Oh, and it's not broken, my friend. New-U Stations are nearby wherever you are. Kill weak enemies first, then big ones. It's not an impossible game, it's a challenging one. BARELY challenging, if you spec the right stats out and pay attention to what guns you use.

Good review, I just agree with next to none of it.
0 thumbs!
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Shadow of Death Sep 23, 12
Lorx - Yeah, forgot to mention that myself. The auto-pickup is fiddly as hell. I find it works better if the money/ammo recently dropped. Money seems the worse than ammo in this case. Also, if the money dropped into an object a bit (so the actual money itself is buried somewhere) it becomes even more unreliable.

Ammo is definitely more of an issue in this game. Rocket Launchers are actually useful this time around, but the ammo limits on it are ridiculous. Sniper ammo runs out for me fast too, because I use a Dahl sniper which burst fires (since it's a sniper, one usually uses the scope...I can noscope alright, but still).

So yeah, I mentioned before but I'll say it again. I really don't like how each manufacturer has a constant effect on all their weapons. It would be better if it was just a trait for SOME of the weapons and perhaps exclusive to the brand.
0 thumbs!
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Lorx Sep 23, 12
I really actually like the traits, it's just some of them suck on specific weapon types, wasn't as well thought through. Hyperion and DAHL are the main offenders there I think. Stuff like Bandit and Tediore, Maliwan, work out pretty well on everything, Torgue as well I guess.

Overall I think it's a win, on one hand you get some pretty worthless drops, but this is Borderlands, so that is nothing new. It does make all the guns very distinct, and feel different. Along with the art differences, I can look at loot, and immediately tell what something is. The weapons feel like they have more character.
0 thumbs!
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Rayxanber Sep 23, 12
Sorry, guys, incoming Wall of Text. 'Kaygo:

I agree with a few of the negative points in this review--the need to constantly gun-check can be frustrating, especially when you play with people who have that MMOer's min/max tendency and, literally, check every shop you wander past for that 3-point upgrade. The menus, too, feel awkward and just plain messy, especially the inventory. And I totally agree with Lorx, as a Gunzerker dual-wielding Assault Rifles while 'Zerking, I always click on zero bullets long before a Circle of Slaughter round ends, and have to frustratingly gimp my effectiveness to my teammates by menu-ing (again, awkwardly, especially with Badass Psychos pounding on my cranium) and equipping pistols or SMGs which I have not specced/bought upgrades for to limp through the rest of the match.

That being said, I have played both this and the first game on console exclusively, and so can't appreciate the "It should work better on PC" points--it works fine for me and my own personal level of FPS experience, and I found no awkwardness to the combat controls that a little tweaking to the sensitivity didn't fix. The improved enemy AI--yes, I said improved--is honestly refreshing. I like that they dodge, I like that they don't sit still and eat my grenades, I even like that they get pissed off at my wife and her Healing Siren and murderify her every chance they get, no matter how much I swear at the time . It feels much more interactive, more like there are brains behind those pixels instead of playing target practice.

And I do feel like a Badass. Being runaway overpowered does not a badass make; the talent trees and your own personal skill do come into effect, and I feel much more satisfied, personally, saying "yeah, we beat this monster/arena fight because we worked together, built our characters right, and even then scraped by with the skin of our teeth." Not, "We won cos I brought this rocket launcher/rifle/acid-shooting revolver and 1-shot everything lolol." I picked BL1 up shortly before this released to re-familiarize myself with the controls and steamrolled Moxxi's Underdome with Mordecai and a single caustic revolver. Yeah, just one, killed everything. It wasn't fun, it was a mindless grind on bullet-firing paper cutouts of enemies that, for the most part, just stood there and took it to the face for 16 of the 20 levels until they actually began to hurt, only because of mega stat boosts.

And lastly, I just don't get the complaints about single-player. I'm not saying people shouldn't be allowed to play anything they want alone, but this is a Co-op oriented game, from the ground up. It's like the people who want to play MMOs solo and then whine because they hit end-game and have nothing left to do that doesn't require groups. I'd never tell anyone not to play this game, but if you can't stand the thought of bringing one friend or, heck, making a friend long enough to shoot that Nomad Torturer in the back for you, maybe this just isn't the genre for you. I've never even tried to enter either Borderlands solo, the entire appeal of it for me is that I get to play with my friends and family, some of whom live hundreds of miles away.

So, tl;dr version: It was a well-written review. I agree on a few things, disagree on most, and would give this game at least an 8.5/10, probably even a 9. Certainly my best buy of the year so far, recommend it to everyone who has ever been remotely interested in the genre. Don't play it alone, and try not to be a douche and sit in the Shops/Menus for 20 mins and tick off your teammates ;].
0 thumbs!
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Lorx Sep 23, 12
I'd love to run more than one SMG, they really are my weapon of choice, but I can't have more than one in my loadout without completely decking my ammo. This is as Zero, one of the least ammo-hog characters, far behind GZerker and Siren. I'll finish my first fight in a zone, look down, notice I chewed 500/1280 bullets, and ponder if I should walk back to the ammo machine or hope that boxes around me carry SMG ammo. The latter tends to never work out in my favor, since ammo drops are completely random, not tuned to what you need, even in Single Player. Opening chests makes me more sad than happy, since most of what I open is junk. Opening everything just to find I don't even need or could put to use over 90% of it, even just for a quick buck, is disheartening to say the least.

If you plan to run again bluexy, a tip for those enemies with shields, elemental weapons tend to not care, unless they're snipers. I've shot down a bunch through the shield without problems with a fire SMG. Another option is to bring a Tediore or some kind of explosive, hitting them with either option still does full damage, as well as knocks their arm away from their front. With a decent Tediore it tends to just kill normal shield enemies outright, Badass ones take like two shots. Torgue should work just as well, but I've never tried it myself. I play solo a lot, and they never really cause me trouble ever.

Either way you burn precious ammo alive, since elemental chews ammo, as does throwing Tediore and grenades/rocket launcher rounds.
0 thumbs!
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bluexy Sep 24, 12
Thanks for the comments, everyone. A lot of people are going to love this game just by face value -- multiplayer, shooter, and it's f-ing hilarious. As a product I don't doubt that anyone can pick this game up and have fun with it. It's why I gave it Neo's recommended award. From a critical standpoint, it has a lot of flaws, and hopefully by not glossing over because of the fanfare Gearbox can make a better game next time around.

Lorx Argh! I didn't even get around to talking about ammo in my review. I miss the old soldier turret with replenishing ammo...
0 thumbs!
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ShinobiDyne Sep 24, 12
quote Ditnopota
Yeah, can't say I agree with much of this from what I skimmed through. Maybe you personally don't feel like a badass as you play, but I played underleveled as shit the entire time through. Every single time I burst out of Fight For Your Life in a situation where I was outmatched, and continued to lay waste to the enemies before me, I did indeed feel like a badass. The gameplay doesn't even feel all that slow to me, and honestly, I'm the type who enjoys a slower pacing (I understand this is the PC version, but I've played the first Borderlands on PC. It didn't feel any better or worse than the console versions, both of which I played as well. I doubt 2 changed much there). Perhaps it's just a complaint made of people who want nonstop action and no story.

Which btw, Borderlands 2 improved immensely. 2 literally makes the story of 1 better by a goddamn mile. If a game can pull THAT off, it's a win in my eyes. And I see the humour of the game was mostly scoffed at in this review when it's one of the biggest parts of the experience. Interesting.

Oh, and I like the art style, but for how addicting the game is, the graphics strain my eyes like hell. It looks very pretty and neat with the cartoon style (which is one of the reasons why I don't get why it was said that the locations are still bland... asking a bit much, aren't we? To me, Sanctuary and Opportunity were among the most boring locations. Former being a hub I visited solely to accept missions, and latter being a shitty Hyperion station that rarely had any interesting bits), but I don't like getting pulled into a game for 10 hours at a time, just to come out with eyes sorer than if I had stared at the sun that entire time. That, along with the New-U stations being owned by Hyperion but still gladly respawning you to go kill Hyperion robots are of the few flaws of the game to me.

I beat Borderlands 2 in a singeplayer setting before I even began playing co-op at all. If you truly believe that some enemies are 'nigh impossible', you strike me as the type who dislikes any and all challenge. The final boss WAS hard as all hell, to the extent that I actually did beat him in co-op with a friend. But that was of my own volition. If I wanted to, I could've leveled up through some extra side missions and easily beaten him myself. The sense of accomplishment of beating a boss solo that was tough as hell is very high, and touting it as a game you can only have fun with through co-op because it's easier... well, I really don't agree with that at all.

Oh, and it's not broken, my friend. New-U Stations are nearby wherever you are. Kill weak enemies first, then big ones. It's not an impossible game, it's a challenging one. BARELY challenging, if you spec the right stats out and pay attention to what guns you use.

Good review, I just agree with next to none of it.

I pretty much agree with all of this.

I'm not gonna post a massive wall of text because Ditnopota already laid down the law and I'm too lazy to fully describe my points or retaliate to them but all I know is that this game is a hell of a lot of fun.

How anybody can say this game has anything more than very very minor flaws and is inferior to the 1st game really confuse me. It's better in almost every way. First off the story has been gripping for me so far and the writing is scorching hot. Most games just present cheesy humour which fails to crack a smile and is obviously just an add on but this game really pulls out the laughs.

People complaining about there not being as much good loot and running out of ammo etc etc. I've hardly come across these problems (but I'm thorough with my looting) and the challenge of that is a good thing if you are coming up against such challenges, the games of today are way too easy. Of course everyone is entitled to their own opinion but I am really loving this game so far and imo it beats the original in every single way and it has to be one of the best games I have played for a very very long time.
0 thumbs!
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Nagare Sep 24, 12
After looking through these comments and actually reading the review, I find I agree with a lot of what was already said. I'm more in the boat of Ditnopota and ShinobiDyne though. I find everything about this game to be better than the first and I am enjoying it so much more this time around. The only flaw is the lack of ammo that I actually need at certain points, but there are multiple weapon types for a reason and it actually encourages me to try out the different weapons I have instead of just two or three that I am constantly using.

I like the challenge the game presents overall though and I find myself enjoying it both alone (most of the time) and with one friend every once in awhile (maybe 2 or 3 of my 12 hours so far).
0 thumbs!
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Eiche Sep 24, 12
Ammo isn't really a problem for me, only today have I been stranded mid-map with little to no ammo. But, I made do with what I had (and survived), which kind of made it a bit more exciting imo.

As for the story, in the first Borderlands all I knew was I was looking for a Vault, moving from one mission to the next (though I may just be oblivious, haha). In Borderlands 2, I feel like I know exactly what's going on and why.
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