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Borderlands 2, sequel to the blockbuster cooperative first-person shooter, is an epic yet ultimately conflicting experience. Never has there been made a game that exudes such charm and humor as Borderlands 2. It's obvious Gearbox went to significant lengths to polish and improve the aesthetic and personality from the first title. Perhaps this is best shown through what must be hours and hours of wonderfully staged dialogue and character animation. Complimentary to that, the overarching story's writing is markedly improved, and that stands for the dozens of side quests that can and will devour hours of playtime, too. Without a doubt, Gearbox has created a world in Borderlands 2 that players can truly feel invested in.
With style should come substance, however, and while Borderlands 2 certainly retains the unique gameplay experience of the original title, not all is perfect in Pandora. A perhaps unhealthy reliance on the foundation of mechanics Borderlands was built, along with a number of reactive alterations due to fan criticisms have created a stubborn and inflexible experience. To put it simply, between Borderlands and Borderlands 2 Gearbox decided how it wanted gamers to play its game and woe to those who explore beyond that scope.
To be blatantly honest, I had some of my worst gaming experiences of the year with Borderlands 2, but I also had some my most memorable gaming moments ever. The difference is in the details, and there are many details left to discuss. Borderlands 2 is worth dissecting and processing.
Return to Pandora
Borderlands 2 starts much the same as the original Borderlands -- with CL4P-TP, a hapless, annoying, egotistical little robot, and so the tone is set for the rest of the game. At face value, CL4P-TP offers a reintroduction (or introduction for new players) to the world of Pandora, being a familiar character in a wildly different environment. Further, he slaps you in the face with the often clever and always raunchy humor that pervades Pandora. There's much more being alluded to, however. Much like the white rabbit in Alice in Wonderland, CL4P-TP pulls the player forward into a world both unworldly and strange, yet oddly familiar.
Two more characters are also introduced very early on, completing our welcome to Pandora. There's Angel, the seemingly prescient digital intelligence that guided the Vault Hunters through the original Borderlands, and she says that once again Pandora is in dire need and only the player can perform the requisite tasks to save it. Then there's Handsome Jack; Handsome Jack is an a-hole. Jack runs Hyperion, the company currently in control of, well, everything on Pandora, and he has exploited, murdered and basically done whatever he pleases to acquire power overwhelming -- and now he wants you dead.
In Borderlands 2, characters are everything. Before, it was fine to say that the series' unique FPS Diablo-esque action RPG mechanics made it stand out, but not anymore. The entire Borderlands 2 cast is wonderfully written and voiced, from returning stars like idiot savant Scooter to new, brilliantly done characters like Tiny Tina and Ellie. Then there's Jack, oh, there's definitely Handsome Jack. If Handsome Jack doesn't join gaming's pantheon of perfect villains then there is something terribly wrong with the world. There is no greater jerk, no more maniacal asshat, and the way he sells his sociopathy and disconnect from humanity is impeccably executed. How many times I must have wondered whether he could be so malicious. Does he actually believe the bull he shoveled, is there any way to empathize with him? Just experiencing Handsome Jack is worth the price of admission. His interactions with the main character and the returning stars from classic Borderlands are marked in my memory, nay, scarred, and won't be forgotten.
It could be said that the overarching plot in Borderlands 2 is mechanical or conventional -- world in danger, power-hungry villain searching for an ancient power, heroes needed ASAP -- and they wouldn't be wrong, but Borderlands 2's cast changes the rules in a way that maybe only Mass Effect has done before. Barring the fat jokes, the memes and the occasional tired pop-culture reference, Borderlands is significant due solely to its writing, involving players in ways a "bajillion" weapons never could. Borderlands is richer because of its writing and cast of colorful characters -- richer in meaningful, memorable ways.
Borderlands 2's still classy art style helps deliver the proper environment for adventuring of all kinds. The painterly cell-shading of the original game remains, as fabulous as ever, though certainly in higher fidelity than the now three year old title. The style is never particularly striking, but it's certainly unique, and Gearbox's environmental artists do a proper job creating a number of set-piece areas that seemed to be missing from the first Borderlands. Still, the vast majority of Pandora is populated with junk heaps, boxes and other assorted ramshackle buildings and refuse. Really, there are only a few areas in Borderlands 2's expansive world that are notable or even eye drawing. Enemy design has a similar issue, where if you've seen one you've seen them all. A fresh area may be caustic themed (green), or a new enemy may be shock-powered (blue), but they still look similar enough to the ice themed (white) area with the western-style bandits (brown). The point of creating a larger world is proved moot if every zone feels the same. Gearbox should take a look at city-hubs Sanctuary and Opportunity when developing future DLC environments and consider fewer zones with more appeal.
Not Without Problems
And here is where things begin to spiral out of control. Simply put, personality and style do not a good game make. Fans rewarded Gearbox in 2009 by strongly supporting Borderlands because it was an original experience with potential. The idea of an FPS with action-RPG style loot drops and level-progression is an exciting idea, but with a fanbase comes higher expectations. FPS titles are very mechanically demanding, level progression systems need excitement introduced every level and precision balancing, and loot drops, well, it's not hard to imagine how a "bajillion" guns and a dozen character skill trees require some extensive QA and optimization. Frankly, classic Borderlands shied away from many of these issues by being multiplayer focused -- it's easy to forgive flaws when friends are around to keep spirits high. With Borderlands 2, there's really no excuse anymore, yet the old-fashioned gameplay remains, and even the few changes Gearbox did make are for the worse rather than the better.
Let's get real, the original Borderlands was designed for consoles. While that's not inherently a bad thing, after all shooters on console are typically much more popular now than their PC counterparts, the type of shooter Borderlands is thrives on the constraints a console creates. These constraints include limitations on speed, movement and precision -- recall Quake on console vs. Halo on PC -- which are all things Borderlands accepted readily because the game made up for them with the power of its weapons, its overpowered skill trees, and the fact that there were four people working together. All of these faults have been retained for Borderlands 2, only after 3 years of further development it's not quite so easy to forgive them. This is compounded by design choices made by Gearbox, such as improved enemy AI and combat mechanics require a higher level of accuracy and much more precise, strategic movement. Simply put, the ol' slow and steady gunplay is showing its years.
Borderlands got away with it though, so why doesn't Borderlands 2? Short answer, it's because Borderlands was easier. Long answer, it's because Borderlands made up for its relaxed, imprecise gameplay by inflating the power level of the player. Enemies would run straight at a player or wait patiently for their deaths, but now they strafe and roll, hell, they even react to crosshairs being placed on them. Skill trees were designed for satisfaction, to impose a sense of strength in the player with each level, but now most levels impart percentage points of unfulfilling statistics and very rarely mechanically alter how a player goes into a fight. Guns used to drop with sick overall stats, but in Borderlands 2 now have extensive rule systems placed upon them so no one weapons is too strong in any one area. Thematically, Gearbox pushes the idea that each player is a "badass" throughout Borderlands 2, but I never felt that way beyond scripted story points.
Players can make up for weak individual strength by playing cooperatively, as Gearbox quite obviously intended. This is certainly so, but let me reiterate to everyone that single-player is absolutely not the best way to play Borderlands 2. Enemies and quests are designed for multiple players, hiding their weak points at awkward angles meant for flanking teams, and some bosses exploit this fact egregiously, touting shields nigh impossible to down individually, or launching undodgable attacks that will down an individual player that if had a teammate would resurrect right up. Two of the three Zero skill trees are simply unviable solo, as they're heavily reliant on melee, which is a very poor strategy without a friend to help revive you. The game is certainly soloable in a challenging, broken sort of way, just don't expect the game to be tuned to that style of play. Thankfully, recruiting friends into a party is easier than ever. PC players can rest comfortable knowing multiplayer is handled in-client as opposed to through GameSpy, and all players should be happy that there are additional features for opening or closing a party to friends or the general public.
Once in a party, players will find many of the issues that are intolerable in single-player persist, but the opportunity to be revived the situation is much less painful and punishing. Characters are still less powerful than I think fits a Borderlands game, unless they're abnormally overleveled or twinked. Still, as most know, it's difficult not to have fun no matter the game or the game's quality when playing with friends. In this review, at least, that doesn't serve as an acceptable excuse for sloppy gameplay.
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It just seems like we don't get as much loot dropping, and there are fewer drastic differences in loot. I can't say I really like the idea of each gun manufacturer always having a specific effect on their guns. Some of them are not so pleasant (IE: Hyperion's accuracy business).
So the game looks better, but at its core it just feels a bit worse than BL1. I have yet to get that sense of "ZOMG so much loot!" (speaking of which, chests seem rarer this time around). Leveling also seems to be much slower this time around. I'm only level 18 or something and I've played for hours >_>
The only thing I didn't see mentioned that has been a big issue for me, is ammo retention. Only the Gunzerker has good ammo retention abilities, even though other classes can burn through it like butter thanks to the large amount of guns that chew through double ammo, and Tediore guns, which just blow up your ammo anyway. Love, love Tediore guns, but with maxed out ammo capacity, I still explode all my ammo in...24 throws (at minimum). Considering that every arena throws out goons by the dozen, that's not good.
Which btw, Borderlands 2 improved immensely. 2 literally makes the story of 1 better by a goddamn mile. If a game can pull THAT off, it's a win in my eyes. And I see the humour of the game was mostly scoffed at in this review when it's one of the biggest parts of the experience. Interesting.
Oh, and I like the art style, but for how addicting the game is, the graphics strain my eyes like hell. It looks very pretty and neat with the cartoon style (which is one of the reasons why I don't get why it was said that the locations are still bland... asking a bit much, aren't we? To me, Sanctuary and Opportunity were among the most boring locations. Former being a hub I visited solely to accept missions, and latter being a shitty Hyperion station that rarely had any interesting bits), but I don't like getting pulled into a game for 10 hours at a time, just to come out with eyes sorer than if I had stared at the sun that entire time. That, along with the New-U stations being owned by Hyperion but still gladly respawning you to go kill Hyperion robots are of the few flaws of the game to me.
I beat Borderlands 2 in a singeplayer setting before I even began playing co-op at all. If you truly believe that some enemies are 'nigh impossible', you strike me as the type who dislikes any and all challenge. The final boss WAS hard as all hell, to the extent that I actually did beat him in co-op with a friend. But that was of my own volition. If I wanted to, I could've leveled up through some extra side missions and easily beaten him myself. The sense of accomplishment of beating a boss solo that was tough as hell is very high, and touting it as a game you can only have fun with through co-op because it's easier... well, I really don't agree with that at all.
Oh, and it's not broken, my friend. New-U Stations are nearby wherever you are. Kill weak enemies first, then big ones. It's not an impossible game, it's a challenging one. BARELY challenging, if you spec the right stats out and pay attention to what guns you use.
Good review, I just agree with next to none of it.
Ammo is definitely more of an issue in this game. Rocket Launchers are actually useful this time around, but the ammo limits on it are ridiculous. Sniper ammo runs out for me fast too, because I use a Dahl sniper which burst fires (since it's a sniper, one usually uses the scope...I can noscope alright, but still).
So yeah, I mentioned before but I'll say it again. I really don't like how each manufacturer has a constant effect on all their weapons. It would be better if it was just a trait for SOME of the weapons and perhaps exclusive to the brand.
Overall I think it's a win, on one hand you get some pretty worthless drops, but this is Borderlands, so that is nothing new. It does make all the guns very distinct, and feel different. Along with the art differences, I can look at loot, and immediately tell what something is. The weapons feel like they have more character.
I agree with a few of the negative points in this review--the need to constantly gun-check can be frustrating, especially when you play with people who have that MMOer's min/max tendency and, literally, check every shop you wander past for that 3-point upgrade. The menus, too, feel awkward and just plain messy, especially the inventory. And I totally agree with Lorx, as a Gunzerker dual-wielding Assault Rifles while 'Zerking, I always click on zero bullets long before a Circle of Slaughter round ends, and have to frustratingly gimp my effectiveness to my teammates by menu-ing (again, awkwardly, especially with Badass Psychos pounding on my cranium) and equipping pistols or SMGs which I have not specced/bought upgrades for to limp through the rest of the match.
That being said, I have played both this and the first game on console exclusively, and so can't appreciate the "It should work better on PC" points--it works fine for me and my own personal level of FPS experience, and I found no awkwardness to the combat controls that a little tweaking to the sensitivity didn't fix. The improved enemy AI--yes, I said improved--is honestly refreshing. I like that they dodge, I like that they don't sit still and eat my grenades, I even like that they get pissed off at my wife and her Healing Siren and murderify her every chance they get, no matter how much I swear at the time
And I do feel like a Badass. Being runaway overpowered does not a badass make; the talent trees and your own personal skill do come into effect, and I feel much more satisfied, personally, saying "yeah, we beat this monster/arena fight because we worked together, built our characters right, and even then scraped by with the skin of our teeth." Not, "We won cos I brought this rocket launcher/rifle/acid-shooting revolver and 1-shot everything lolol." I picked BL1 up shortly before this released to re-familiarize myself with the controls and steamrolled Moxxi's Underdome with Mordecai and a single caustic revolver. Yeah, just one, killed everything. It wasn't fun, it was a mindless grind on bullet-firing paper cutouts of enemies that, for the most part, just stood there and took it to the face for 16 of the 20 levels until they actually began to hurt, only because of mega stat boosts.
And lastly, I just don't get the complaints about single-player. I'm not saying people shouldn't be allowed to play anything they want alone, but this is a Co-op oriented game, from the ground up. It's like the people who want to play MMOs solo and then whine because they hit end-game and have nothing left to do that doesn't require groups. I'd never tell anyone not to play this game, but if you can't stand the thought of bringing one friend or, heck, making a friend long enough to shoot that Nomad Torturer in the back for you, maybe this just isn't the genre for you. I've never even tried to enter either Borderlands solo, the entire appeal of it for me is that I get to play with my friends and family, some of whom live hundreds of miles away.
So, tl;dr version: It was a well-written review. I agree on a few things, disagree on most, and would give this game at least an 8.5/10, probably even a 9. Certainly my best buy of the year so far, recommend it to everyone who has ever been remotely interested in the genre. Don't play it alone, and try not to be a douche and sit in the Shops/Menus for 20 mins and tick off your teammates ;].
If you plan to run again bluexy, a tip for those enemies with shields, elemental weapons tend to not care, unless they're snipers. I've shot down a bunch through the shield without problems with a fire SMG. Another option is to bring a Tediore or some kind of explosive, hitting them with either option still does full damage, as well as knocks their arm away from their front. With a decent Tediore it tends to just kill normal shield enemies outright, Badass ones take like two shots. Torgue should work just as well, but I've never tried it myself. I play solo a lot, and they never really cause me trouble ever.
Either way you burn precious ammo alive, since elemental chews ammo, as does throwing Tediore and grenades/rocket launcher rounds.
Lorx Argh! I didn't even get around to talking about ammo in my review. I miss the old soldier turret with replenishing ammo...
I'm not gonna post a massive wall of text because Ditnopota already laid down the law and I'm too lazy to fully describe my points or retaliate to them but all I know is that this game is a hell of a lot of fun.
How anybody can say this game has anything more than very very minor flaws and is inferior to the 1st game really confuse me. It's better in almost every way. First off the story has been gripping for me so far and the writing is scorching hot. Most games just present cheesy humour which fails to crack a smile and is obviously just an add on but this game really pulls out the laughs.
People complaining about there not being as much good loot and running out of ammo etc etc. I've hardly come across these problems (but I'm thorough with my looting) and the challenge of that is a good thing if you are coming up against such challenges, the games of today are way too easy. Of course everyone is entitled to their own opinion but I am really loving this game so far and imo it beats the original in every single way and it has to be one of the best games I have played for a very very long time.
I like the challenge the game presents overall though and I find myself enjoying it both alone (most of the time) and with one friend every once in awhile (maybe 2 or 3 of my 12 hours so far).
As for the story, in the first Borderlands all I knew was I was looking for a Vault, moving from one mission to the next (though I may just be oblivious, haha). In Borderlands 2, I feel like I know exactly what's going on and why.
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