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Aion: The Tower of Eternity (PC) review - PAGE 1
Gabriel Vega - Thursday, September 24th, 2009

Massively multiplayer online gaming packs extensive lore, stories that encompass every part of the game. From armor to foods, to the design of the world around the lore is what makes or breaks the experience for many gamers. We step into Aion on the former planet of Atreia, a world now split through large conflicts and battles between the Draken and Empyrean Lords. The story pits players in a world in conflict; there are the Elyos (who follow the Seraphim Lords) waging battle against the Asmodians (under their Shedim Lords), while also sharing the same goal of defeating the Balaur that divided them.

The layers of conflict run deep in Aion; the Balaur come up as conversation with every major meeting. Forces speak of the enemy as a remarkable force to battle; unwavering and wielding power beyond understanding, they strike fear into every Elyos and even the Daevas above. The game rarely gives information about the Balaur in the opening hours of Aion; only in flashback sequences do we find out more about their race and the threat they bring to both worlds.


Fresh players will join into one of the two worlds, separated from memory and striving to regain strength and glory. As a raider players will fight and scrap for growth; the world is bare for the Asmodians and everyone is in a fight for survival having to make do with no light and poor vegetation. With time and questing players will be able to ascend to a higher race, using their newfound might and flying abilities to take on the Elyos and Balaur in the center of Atreia. The story is not so bleak for the Elyos; as one of them you'll be starting off as a mercenary for hire working with the local township. Gamers must work hard through quests and journeys to help their comrades and gain the right to ascend and fight for Sanctum.


Gameplay in Aion is easy to grasp; the help system gives multiple icons to deliver key information on fighting, healing and conquering the user interface. Within the first 20 minutes of the game, control will seem fluid and combat should carry out with ease. Aion makes it quick to level by offering large rewards for quests and enemy selections that have various experience points to gain. Some may fear they’re stepping into an endless level grinding session; Aion pushes questing hard to mask that. When players lock into missions and objectives, the drag of leveling becomes less tedious.

next: Fly into battle »

Article Index

1.Choose your Lords
2.Fly into battle

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