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Star Trek: Armada Review - PAGE 7
Drew Wilson - Monday, May 15th, 2000

Some obstacles in the game very often become strategic locations to place bases and the like. If you move one of your ships inside a green nebula, it begins to recharge its shields at a much higher rate. It sometimes seems invincible in this green gas. Also, if you set up your base behind a red nebula, the enemy will be greatly weakened and damaged by the time he reaches you, making him an easy target for your automated defense platforms. Finally, formations of asteroid belts create an impassable obstacle which your enemy must go around, thus you can have comfort and security in knowing that at least one side of your base is safe next to this field.

Conclusion

If you are a Star Trek fan and can get past the numerous errors in the game – some so big that they prevented thousands of people from even being able to play – then you should like Star Trek: Armada. For the most part, I found it enjoyable, yet at the same time, a tad short. The game consists of only 4 levels per race, with four races total, adding up to a grand total of 16 levels. An experienced RTS player will be able to make short work of this game in a day or two. In addition, there was nothing in this game that really sets it apart from all of the other RTS’s out there. The Star Trek theme was nice, and it undoubtedly added to my enjoyment of the game, for I was able to indulge my fantasies about controlling Defiant and Sovereign class starships. In conclusion, Star Trek: Armada does a satisfactory job, but on the whole, it’s just your average RTS.

Overall Score: 76%

What's Next?

Article Index

1.Introduction
2.Graphics & Design
3.Design Cont'd & Gameplay
4.More Gameplay
5.The Federation & The Klingons
6.The Romulans & The Borg
7.Conclusion

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