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MDK 2 Review - PAGE 3
Drew Wilson - Friday, June 30th, 2000

Gameplay

MDK2 is fun because that it is very simple in nature. In most of the areas of the game, all that you do is point in the general direction of the bad guy, and pull the trigger. There are no aiming crosshairs to speak of, (save in Kurt’s sniper mode) and somehow the bullets seem to just land where they are supposed to. As the majority of the game takes place in long sprawling tunnels, it is extremely linear. There are even parts where there are three different doors; two have items, and one has the path for you to follow. Since it is so linear, the player doesn’t have to focus on his path finding abilities, and can simply lean back and enjoy the game.

What I don’t like, but seems to be present in every third person shooter game, are jumping puzzles. Thankfully MDK2 has toned down the number of jumping puzzles, and have kept the focus on the sheer carnage of aliens. You get to control three different characters, each offering a unique gaming style. The next section details the style of gameplay for each of the three main characters, as well as some tips to get you through the earlier part of the game. Please note you are not allowed to play any character you want at any time in the game. Instead, you play the characters in a pre-defined sequence, whereby the second character is usually sent out to save the first one from the aliens.

next: Kurt »
« Story

Article Index

1.Introduction
2.Story
3.Gameplay
4.Kurt
5.Max
6.The Doctor
7.Graphics
8.Graphics Cont'd & Sound
9.Sound Cont'd
10.Conclusion

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