Diablo II Review - PAGE 2Prairie Wolfe - Monday, July 31st, 2000
Background
The Three Prime Evils began to vie for his attention and his affection. In failing to do so, they opted instead to beat man into submission. The angelic hosts took it upon themselves to fervently defend our helpless selves, but their attempts were often misinterpreted.
In the Inferno that was Hell, the Lesser Evils defiantly directed a coup d'état against their masters and successfully exiled Diablo and his two supplementals, Mephisto and Baal, to our mortal realm. For eons, the triumvirate scourged the landscape, wreaking havoc in their preternatural wakes.
Eventually, an archaic order of mortal magi, guided by the Archangel Tyrael, devised a plan to contain the Prime Evils, subjugating their destructive force. The Horadric Order of Mages created three Soulstones to serve as three prisons for the three Prime Evils. Each was then buried far and away from the others in nameless places.
In Diablo I, the Lord of Terror managed to escape his crystalline prison and possessed the tranquil and quaint town of Tristram. And in taking into himself the Soulstone of Diablo, the Wanderer (our hero) was valiantly albeit foolishly attempting to contain the daemon within his own mortal body.

But the essence of Diablo proved too potent for our hero and he fell prey to its influence. Whispering malignant suggestions to his tortured and captive soul, Diablo drove our hero east to seek Baal and Mephisto. And east he went, to the scorching sands of Lut Gholein and the humid jungles of Kurast.