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Painkiller First Look - PAGE 3
Gabriel Vega - Thursday, June 19th, 2003


The sound system seems to be on a good pace. The game offers various mellow tracks for cruising around and a more hardcore background song for when the chaos starts and bodies go flying. Right now 3D audio isn't mentioned in the current setup but it's appreciated to have the sound swapping side to side depending on the position of the character to where the action is coming from. It makes narrowing down where items are flying from a bit easier especially when getting caught up in a gunfight and molotov cocktails start falling from the sky only to sap away your energy like mad. So while it may be in development it's definitely on the right track as the sound track switching saved me more than once when taking screenshots.

Enemies are always an interesting choice in titles. Players find a nice change of pace here as flying demons, druids, bikers, twisted knights and other creatures all chase players down through the levels. This isn't all though, the team was sure to include towering monsters such as the ever so famous hammer swinging giant at E3 this year. The chaos cathedral packs another punch game which I hadn't seen before at the expo, a massive creature rocking the entire level by pulling on the pillars and letting boulders fall from the sky often resulting in death if I was lucky enough to be caught in the middle of the action. The overall feel is that while enemies may not have the best AI at this point. With the sheer amount that around right now many will be lucky to make it out alive.


Article Index

1.Painkilling
2.Graphics, visual flair
3.Enemies, sounds
4.Online, outlook

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