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Painkiller First Look - PAGE 1
Gabriel Vega - Thursday, June 19th, 2003


A new era of shooters are on the horizon, games such as Doom III and Half Life 2 are making a huge showing in the FPS arena with impressive levels of graphic development and game play styling. They are greeted by another though; the name of the game is Painkiller presented by Dreamcatcher Interactive. Painkiller features massive levels full of architectural details and massive hordes of monsters to accompany them while the player searches to make it out alive through all of the chaos.

The story consists of a couple once enjoying a prosperous life. Upon a bad hand of fate the couple is killed in a car accident and the two are sent to the afterlife, the wife is greeted into the gates of heaven where she goes on. The Husband is faced with a different trial, his past sins did not go un-noticed and heaven has placed him into purgatory where it is revealed to him that heaven and hell are in the midst of yet another war for dominance and he has been chosen by heaven to fight on their side so that he can gain admittance into the gates. With such an offer the deal is signed and the player is introduced to the massive warfare within purgatory.

At such an early state Painkiller is not something where we can truly predict the outcome of the title, in our test copy the game is in pre-alpha leaving lots of overhead for optimizations, levels, enemies and more mass destruction. The models are running with high levels of polygons and detailed textures although at this current time it's said that we're only seeing the initial development of these textures. If so then we have a lot to expect to say the least as it's running with the HAVOK 2.0 engine found in titles like Deus Ex 2 or even Starsky and Hutch. I'll let the initial pictures show some of these details.


Article Index

1.Painkilling
2.Graphics, visual flair
3.Enemies, sounds
4.Online, outlook

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