Somehow with all the chaos, all the troops, all the explosions and just the effects in general the game manages to stay running strong with little if any slowdown at all on the computer, when huge armies clash and slowdown doesn't become an issue the game is a masterpiece. The engine on Nemesis of the Roman Empire saves the day by allowing for large troop control options various effects and the ability to handle warfare with little if any issues.
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The visual system meets the needs of the game, towers, characters and all other items are well rendered and hold many action motions instead of the classic arm swinging seen by all active warriors no matter what their class. It is something that does the job extremely well at this point in time and hopefully we'll get to see how far it really goes in the retail edition when it's all said and done. One of my favorite items to see around the map are the forts and how they vary per class. Real eyecandy which actually makes me want to take them over even more.
The audio system matches up with the video system, it delivers sounds on time and doesn't get cluttered when multiple events are being put out at the same moment, clear audio is presented and it is welcomed during hard battles when scanning the screen for other possible attacks in other towns.
While the demo is limited it does leave a desire for more to say the least, Nemesis of the Roman Empire is something RTS fans really should consider having in their collection, it brings challenges and destroys many methods of the past to cheaply attack and win by outnumbering your opponent. Those seeking a real challenge will find it here as the computer AI holds no punches when it comes to warfare.
After some heavy abuse to the preview we're able to come up with our verdict, Nemesis of the Roman Empire is able to bring it home with an 8.6 / 10.