Hardware Newsletter:
Email:

News Headlines
New Articles
Compare Prices

Motherboards
Abit
ASUS
Gigabyte
MSI
DFI
Intel
Tyan
More...

Processors
AMD
Intel
More...

Memory
DDR
DDR2
SDRAM
More...

Video Cards
ATI
eVGA
XFX
Sapphire
More...

search for lowest prices

send article   hardware newsletter   article comments (437)   Lowest prices check
Call of Duty 4 - MP Beta Impressions - PAGE 3
Gabriel Vega - Friday, August 24th, 2007

Related Articles


Action in game is simple, your squads generally end up going 6 on 6 this means there's a lot of teamwork to go on here, if you see your squad taking fire from the other end of the map, then it's time ot consider breaking through the line via alternate routes and coming up on them giving enough time to generate a rebound for them. If they're running an M249 SAW on the opposite end of a street and you come close with a kill or even a few grenades it's going to provide a moment for your team to setup a sniper or just rush the zone. While chances are whoever makes the blitz is going to get full fire at them, it's part of the team element to bring as many points as possible without running out the clock and being cornered.

The balance is pretty well done right now, I like where it is generally going, in this case the weapons aren't overpowering, if something is a powerful weapon in action it will be in game as well. If it has a scope or whatnot, it'll have it in game, trust me, while the locations are pretty low setting, there's pleanty of spaces for snipers to hang out and help control and environment if they have proper support from their team. In a few instances playing right now I've seen that siege like scenario where they occupy a key structure and let the bullets fly on the opposition. That alone really changes the dynamic as well, people are working to maximize their class choice and searching out the map to figure out just how to break a team since a 6 man rush is generally suicide, do teams go 2,2,2 or 3,3? Do you setup a sniper as well and send bait to lure them out? The game gets tricky and while it seems fast at times, there's a lot of consideration going on.

The spawn system follows COD standards, using random drops based on the team focus, if you're trying to hold out on a target with little support expect to get run over, teams spawn close to their masses it seems like, and as a result those few encounters can get messy very fast. With the exception of grenade spam it's generally a given that kills wont be too high in a case like that.

Overall the gameplay is solid, it moves fast, the response speed is good and for the most part the lag isn't really heavy, although there have been some server nukes and some lag plays where it feels like everyone is playing in the past. Thankfully those instances are really low.

next: Videos »

Article Index

1.Introduction
2.Weapons, Classes, Customs?
3.Gameplay
4.Videos

Submit our article to: diggDigg this! de.le.ciousdel.icio.us

Get updates when we publish new articles
Email Address:

(0.0984/d/aeon)