Battlefield 3 Beta Preview (PC) - PAGE 1

- Thursday, September 29th, 2011 Like Share


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Antipathy Sep 28, 11
Few things to note;

Good; sounds, pretty, new mcom rules are implemented (yet), smooth

Bad; sniper rifle flashlight scopes (glint is *bleep*ing ridiculous), regen health, regen armour, half the unlocks which would likely need beta balancing are removed, mcom rules will be implemented in final, kil cams, scope glint once again its that horrendous (although demize has said it will be toned down - but quantified, so could be oh so minor its negligible), grenades are still floaty, kill cams...

I know its a beta, but jesus, half of these things are design flaws, not bugs, and need addressing sharpish. That, or mod tools.
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Cyanide Sep 28, 11
Kill cams are a good thing. The fact that someone could sit in one place the entire time in MoH, and not have to worry about trying to get revenge is bananas. No kill cams promote people to sit and never move.

Also, the fact that the game actually has greens and blues is fan-*bleep*ing-tastic. I could not see myself playing another brown game for a year and a half.
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chautemoc Sep 28, 11
I agree on scopes; pretty much everything else is down to preference.
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Mario_1 Sep 28, 11
Okay, guys, million dollar question.

Crouch toggle - Available or not? Can anyone confirm?
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KR_1250 Sep 28, 11
I have a few straight forward questions:

Can enemies enter friendly spawns/bases and steal vehicles or spawn *bleep* ?
Does the shooting feel as slow, sluggish and/or pants basically as BFBC2 ?
If the equipment and vehicles regen health, what does the engineer class do ?
What kind of game mode is the BETA ?
What are these MCOM rules people keep mentioning ?
Are buildings more varied than the 3 designs we had in BFBC2 ?
What changes have been made to destructable enviroments ? What scale are we talking here ?

Cheers.
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Antipathy Sep 28, 11
1. Its rush only atm. No bases to spawn kill. Although if you were too shit to actually get spawn trapped, unlike cod, you have a great big jack off map to hide in before then, and cap the furthest flag to provide a spawn point, you deserve to get *bleep*. Don't bother judging the 1k by 1k maps of bc2 as bf2. Expect to see 3km square maps. Even with the consoles reduced arean it should be more than enough, there are only 3 squads after all.

2. No. Its one thing the game does reasonably well at, although deviation and lack of bullet physics is a joke. Where you aim should be where your shot goes, not randomly inside a 3 foot box. But in general, the sounds, and most importantly, the feel of the guns are there. Oh the sounds are glorious. Apart from screaming 'grenade' giving away your position because a decent player knows how to play.

3. Engineer brings the heavier explosives to bear. It also provides quicker regen with the tool, and an easy way to get points.

4. New mcom rules are that mcoms are immune to damage. In bf2 when you loaded up an mcom with c4 and blew it up to provide an alternative method of progression. Now, imagine that being removed, leaving only capping it to be an option, but defenders able to plant explosives on it. Basically, as soon as you start planting explosives, they trigger the c4, causing no harm to the mcom whatsoever.

5. Don't know, there's only one map so far.

6. So far, not much visible particularly. You can't really go on a mass terraforming spree if that's what you're asking.

mario - nope. Still need to macro if pc, sol otherwise.

cyanide - you don't need a killcam. With a sniper, you can see where they are because of flashlights, and when you die, your screen points in direction of shooter. With practise, you'll learn the sniper spots, and there would have been one method of countering them in the field, and that's a mortar, but that's not an option to test.

And in squad leader magic mortar burst firing binoculars... Yeah more than enough to counter snipers. In moh, simple answer, get a rocket barrage/predator missile on them. 6 kills is not hard to achieve in moh. Same applies here, except they have a bright as *bleep* torch coming out of their head showing where they are at all times while having a 'fire at me' dorito above them because of 3d spotting.

Definately going back to my ghetto shotgun rifle to unlock. Really, really cba trying to 'snipe' with a 'sniper rifle'. Spending every 30 seconds as a 6 second respawn delay to go back to position to do it once again is a joke.
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chautemoc Sep 28, 11
quote KR_1250
What are these MCOM rules people keep mentioning ?
You can find out about them here.

Buildings will be more more varied.
Destruction will be more extensive than BFBC2, but not so much you can tear down the entire map -- tactics need to be preserved. I believe some buildings will be fully destructible, but most only partially. I noticed in beta grenades can blow up smaller cement walls. Single player will show off more extensive destruction, but with set pieces.

quote Mario_1
Okay, guys, million dollar question.

Crouch toggle - Available or not? Can anyone confirm?
X.

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Mario_1 Sep 28, 11
Damn it all... I might have to modify my keyboard somehow then.
But thanks for answering, guys.
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chautemoc Sep 28, 11
quote Mario_1
Damn it all... I might have to modify my keyboard somehow then.
But thanks for answering, guys.
I mean you press the X key, if you misunderstood. Keys can be rebound if that doesn't suit you.
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Antipathy Sep 28, 11
Good to know, ignore me mario_1.
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Arcanium Sep 29, 11
quote Antipathy
cyanide - you don't need a killcam. With a sniper, you can see where they are because of flashlights, and when you die, your screen points in direction of shooter. With practise, you'll learn the sniper spots, and there would have been one method of countering them in the field, and that's a mortar, but that's not an option to test.
From the looks of the last three matches I played, players may actually need a killcam XD! I spawn *bleep* the shit out of the attacking team in the metro comm sites. Thank god for Support class on refilling my pimp'd out M429 with ammo hahaha.

Anyone else experiencing floor glitches? Been having a fun time boosting up my kills with this glitch lol.
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Mario_1 Sep 29, 11
As much as I hate to admit it, kill cams are needed to expose spawn-campers.
Spawncamping has always been the series' biggest problem, and I don't think it's gonna go away in BF3.
But, from what I've seen, those BC2-style killcams in BF3 are probably gonna do a great job at preventing spawn-camping from becoming the game's number 1 problem, although it'll probably still make it into the top 99.
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KR_1250 Sep 29, 11
"1. Its rush only atm. No bases to spawn kill. Although if you were too shit to actually get spawn trapped"

In BFBC2 you can spawn into a game half way through where the enemy team has all the decent vehicles, 5 more players and is just spawn trapping with little the player can do. Anyone with experience at this game , like you, knows this.

Its has been mentioned by several people before on here. Its a genuine problem with BFBC2 regardless of skill. Infact if spawning directly into agame where this is already taking place then skill doesnt even come into it.

So Antipathy, imagine...
Your playing alone, you spawn into Conquest on ATACAMA desert and the enemy have every checkpoint, 5 tanks with engineers and both choppers, they are anhialating your spawn in unison using pro-piloting skills direct and non line of sight tank fire AND the remaining infantry are infiltrating the base contunuously by spawning on the nearest tanks. What do you do ? Heroicly shoot down 2 choppers with a CG, destroy 5 tanks then walk/drive single handedly the 500m across to the first checkpoint without anyone noticing before taking it alone Rambo style ?

Hey mate, i havnt played with ya, maybe your an outright battlefield pro. But heres the crux of your point... Anyone who CANT do that is shit ? Come on.

And they have greatly increased map size but kept the games 12 Vs 12 ? Damn.
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Antipathy Sep 29, 11
'Provide highly unlikely scenario to prove my point'

Not gonna cut it. When you have some way of influencing a game, getting spawn trapped just proves how shit you are. You have 3 squads on console. Amount of times I saw 3 squads head to a on laguna alta was astounding. No staggered advance, no cover, just mass rush. Soon as the ifv was lost, push through to spawn camp.

A shit player would rush a. A better player would fan the *bleep* out, and go for b (if american), then c, or vice versa (if russian).

I'm not 'boss' at the game, but I know enough about how to win maps, and apply my own military experience.

arcanium, must have been playing with some proper idiots to allow that to happen. Keep one member alive, get squad leader to spawn, rest spawn as recon, and then move out and deploy beacon in advantageous positions. Or rather to let entire teams die at the same time without allowing the squad leader to spawn on you.

Edit; as for map size, its a disgrace, heavy metal was far too spread out for 3 squads, at least there's more going on in these maps. But yeah, I think I'm going to get a pc version after xmas.
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