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Dogs of War Hands On Preview - PAGE 6
Justin Bracken - Friday, June 9th, 2000

With all the attention to 3D visuals in Dogs of War, the sound has been rather neglected, at least at this stage of the game. The first thing I noticed about the sound–besides the lack of it–is that it is relative to your distance from the map. In other words, when you zoom in on a tank you can hear it rumbling, but when you zoom out you don’t hear it at all. This more or less forces you to keep the camera zoomed in reasonably close to the map, because no one wants to play a war game without any sound. Also, unit responses are a bit cheesy and take away some of the seriousness of the game. Hopefully the developers of Dogs of War will take a cue from Total Annihilation, and crank the sound up to maximum.

In conclusion, Dogs of War looks like an excellent game in the works. With some polishing around the edges, this could be one of the better RTS games of this year. The story is interesting enough, and if Silicon Dreams can keep the player involved without undue frustration with the camera controls, Dogs of War could be a very popular game.

next: Screenshots »

Article Index

1.Background
2.The Units & The AI
3.Some Features in DOW
4.Graphics
5.Interface
6.Conclusion
7.Screenshots

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