
One of the interesting features in Dogs of War is the ability to take direct control of any of your units from an over-the-shoulder perspective. If you have a knack for sniping, you can take control of a soldier with sniping capability and pick off enemies at long range using the assistance of a special display in the minimap that allows magnification of terrain. You can do the same with a rocket soldier or even a tank or a helicopter, using a third-person perspective. Most of the time, however, you’ll probably want to stay in the overhead view so you don’t lose track of the rest of your force and enemy forces.
Using the terrain is important in Dogs of War. Units can only fire on enemies if they have a clear line of sight. Likewise, hiding behind a hill can offer some protection for fragile units while you’re out scouting enemy locations. There is a fog of war feature, but interestingly, it doesn’t hide enemy units while scrolling across the map. The terrain is beautifully rendered in 3D, with excellent textures applied to valleys, hills, and buildings. By contrast, the actual units in the game are somewhat unappealing and lack character, especially with the camera zoomed out.