Larian Studios Interview Pt. 2 - PAGE 2

- Thursday, March 15th, 2012 Like Share



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kik36 Mar 15, 12
Another great interview Sean! I remember reading about the LA Noire fiasco, and thinking "this can't be true".

Unfortunately it seems most publicly traded companies (investors, stock market, etc.) suffer from the same fate: cut costs anyway you can to drive up profit. In the end creativity suffers, and people get stuck in a rut of churning out mediocre work (doesn't matter what industry). It's the same formula because they use the same pool of bean counters....AKA accountants....who go to the same schools and are taught the same curriculum.

They can be heartless bastards, especially in the corporate world. They communicate through graphs and charts which focus purely on loss and gains. What is the fastest way to increase gain you might ask? They call it a "reduction in force"...or a RIF for short. After they've gutted the company with all of the experienced personnel who are top earners, they're replaced with noobs who are just glad to have a job and are easily bought at much lower wages just as Mr. Vicke described. Often times companies force their employees to be salaried in order to avoid paying overtime compensation, and force them to work long grueling hours to make ends meet.

It's a sickening experience, and one I'm personally going through at my company. For that very reason this article has hit upon a nerve, so I apologize for the rant.

Thank you very much for sharing this candid perspective with us, and please thank Swen Vicke for being open and honest with you and your readers.
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Lorx Mar 16, 12
Very interesting read once again chaut!

I've heard of some of the stuff that goes on, mostly through watching things like Extra Creditz, but it's definitely nice to see opinions from somebody who's, well, been there. The success of things like Minecraft and Double Fine's kickstarter are really good omens. Even though not every game will jump like that, it's hopefully a sign to publishers that there is hope in radical ideas. Maybe if rinse&repeat releases like the CoD series suddenly drop, publishers will be more okay with putting ingenuity and imagination into the equation.

Great timing with the release of the interview too, same time the news about Fallout:NV was released

(But that's no laughing matter sadly )
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chautemoc Mar 16, 12
quote Lorx
Very interesting read once again chaut!

I've heard of some of the stuff that goes on, mostly through watching things like Extra Creditz, but it's definitely nice to see opinions from somebody who's, well, been there. The success of things like Minecraft and Double Fine's kickstarter are really good omens. Even though not every game will jump like that, it's hopefully a sign to publishers that there is hope in radical ideas. Maybe if rinse&repeat releases like the CoD series suddenly drop, publishers will be more okay with putting ingenuity and imagination into the equation.

Great timing with the release of the interview too, same time the news about Fallout:NV was released

(But that's no laughing matter sadly )
Thanks much.

I'm a bit disappointed that came after we had the conversation, actually. Would've been great to bring up.
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