Dungeon Fighter Online - Act X: Rebirth Q&A - PAGE 1

- Monday, July 11th, 2011 Like Share



Article Index

1.A Complete Rejuvenation
2.On Thievery and Magic



Get updates when we publish new articles

Comments

Sort by date: ascending descending
0 thumbs!
^
Lorx Jul 11, 11
Wait, another exp curve? Quick, Anonymous Reborn, status report!

Overall looking like an interesting update, kind of the BB update Maple had last year. I may have to dig up my old character from the game's launch and tool around.

Thanks RabidChinaGirl for the Q&A!
0 thumbs!
^
Anonymous Reborn Jul 11, 11
quote Lorx
Wait, another exp curve? Quick, Anonymous Reborn, status report!

Overall looking like an interesting update, kind of the BB update Maple had last year. I may have to dig up my old character from the game's launch and tool around.

Thanks RabidChinaGirl for the Q&A!
I barely play DFO. >_> But I know Reginald does.

Almost every update on DFO is like a BB Update.
0 thumbs!
^
Lorx Jul 11, 11
quote Anonymous Reborn
I barely play DFO. >_> But I know Reginald does.

Almost every update on DFO is like a BB Update.

Is it patches that are leaps of patches to catch up with the Korean version? If so, props to nexon for churning out the content that fast. Though I suppose that's something they haven't had a problem with in years.

Does Eternal play as well? I feel like he does but I can't quite remember. Either way, hi buddy.
0 thumbs!
^
Reginald Jul 11, 11
  • Thief is such a combo class, I like ripping monsters to shreds. High damage output but eats up lots of mana. Still very fun.
  • EXP curve is amazing. Got to level 20 in about 2 hours on my Thief. In DFO terms, this is really fast, as the level cap is 70.
  • New Avatar System letting you choose what you want and how long you have it? Perfect, you no longer have to worry about selling avatars and buying multiple Avatar Tokens for the certain thing you want.
  • Haven't experienced the new level cap and the new dungeons, but looks cool judging from the trailer.
The only thing I'm worried about is that Thieves should get a SP reset thing, because tons of my friends built on the wrong Sub-Class skills.

Oh and Lorx, this is actually like the 10th Big Bang occurred on DFO. This is probably the 2nd or 3rd EXP Curve and Level cap it had.
0 thumbs!
^
Lorx Jul 11, 11
I remember the first one, DFO was originally released with a much weightier exp curve than the Korean version, which caused a lot of backlash with the community and some generally droll play. Nexon reverted the curve back to the original Korean numbers, and thus everything was fine in candy land.

So what causes all the BB patches? Is it always big back-changes or is it content extravaganzas?
0 thumbs!
^
Anonymous Reborn Jul 11, 11
quote Lorx
quote Anonymous Reborn
I barely play DFO. >_> But I know Reginald does.

Almost every update on DFO is like a BB Update.

Is it patches that are leaps of patches to catch up with the Korean version? If so, props to nexon for churning out the content that fast. Though I suppose that's something they haven't had a problem with in years.

Does Eternal play as well? I feel like he does but I can't quite remember. Either way, hi buddy.
I think ssbm freak does as well. Oh, and the Korean version of DFO (or Dungeon & Fighter) is ahead by 5 years, they are on the 2nd season, which I'm guessing that we are at the 1st season.
0 thumbs!
^
Reginald Jul 11, 11
Lorx, It's more based off player needs. Maybe Nexon wants a level cap, but they agree players will complain about level hell for above 10-20 more levels? They'll decrease the exp curve, make it more interesting for new and old players. The new avatar system was added too, because the DFO team felt too greedy for Avatar Tokens, so they implemented the customization feature. The new Thief class lets players have a new feel of DFO, it's worthwhile the experience.

I also forgot a feature, Blitz Points. Back then, you had a feature called the Fatigue Points, which limits how you much can play (entering a dungeon costs 1, going into a new room cost 1, etc.). With the Blitz Points, you can play as much as you want, and even get rewarded bonus exp for doing so.
0 thumbs!
^
RabidChinaGirl Jul 11, 11
Lorx No problem, glad you like.

The answers were pretty insightful, especially for folks who may not have kept up with DFO in a long while.
Really glad to hear about a lot of the changes -- it's a good feeling when developers change something based on player feedback.

Reginald Nedroid!
0 thumbs!
^
Lorx Jul 11, 11
You're right, it was an excellent, insightful interview. The people in charge of DFO and handling it's community relations, win against those in in the same position for Maple Story. I must admit, pleasantly surprised.

quote Reginald
Lorx, It's more based off player needs. Maybe Nexon wants a level cap, but they agree players will complain about level hell for above 10-20 more levels? They'll decrease the exp curve, make it more interesting for new and old players. The new avatar system was added too, because the DFO team felt too greedy for Avatar Tokens, so they implemented the customization feature. The new Thief class lets players have a new feel of DFO, it's worthwhile the experience.

I also forgot a feature, Blitz Points. Back then, you had a feature called the Fatigue Points, which limits how you much can play (entering a dungeon costs 1, going into a new room cost 1, etc.). With the Blitz Points, you can play as much as you want, and even get rewarded bonus exp for doing so.
That doesn't really answer my question.

There's four general patch outlines you see for every nexon game that was out in Korea first:
  • New content
  • Imported Content
  • New Balance
  • Imported Balance
Maple Story, in all of it's years in the EN market, has had one New Balance patch, and it was made null the year after when we received a bigger, more complete balance patch from KMS, the ever-famous Big Bang. New content being a bit sparatic, a weapon here, some armor there, with the big pieces in all of GMS's history being Amoria and NLC/CWK. Which are pretty great areas, but it does set them apart, something that's fairly noticeable in-game. When you think of how much change has come to the game, what's actually new is not really a large portion. Which is to be wholly expected, we are playing an imported game. Whether or not we asked for a specific change or not, if KMS got it, we almost certainly will as well about six months after. If anything changes, it tends to be the weight placed on NX. Patches are based off player needs yes, but the more specific question is, who's needs?

What I'm wondering about DFO is, what does it's patch history look like? Which type of patch does nexon do most for the game? What, generally, does the monthly patch contain?
0 thumbs!
^
Eternal Jul 12, 11
I play it slightly. I want to play it more to keep up with what my friends play, but I lose interest quickly.
0 thumbs!
^
HiToKiRi_BoY_BaTo1 Jul 20, 11
Quite a fun game, and I personally love it. I've been playing this game since Open Beta was released.

The only thing with Act X is that there are too many bugs and glitches, and like any Nexon game that they release, everytime they do a Patch or Maintenance they are always late on their ETA not by minutes, but hours.

Aside from that, everytime they try to fix a problem they produce a new one. Act X has been a hell of horrible lag and bugs. Chat bugs, Item Drops, Logins, Auction Halls, Party Lags, Dungeon Bugs and Glitches. You can't play with other people like you used to when the game first came out, where connections with other people were very smooth.

Complaints about these problems have never ceased, it would be nice if they fix everything. Especially, their "CONNECTION PROBLEMS" on their servers so people can party w/o worrying about dropping connections with other players.

I would have to say that their Techs and Admins needs to be more prepared and be more professional with what they do. Test them out themselves before opening the PTS, so they can sort out whatever they missed, and fix them prior to releasing it to the public.

They should learn from other Online Game companies such as Gravity, Blizzard, NWSoft, etc.
^
Sponsored
Sort by date: ascending descending
Add your comment:
Name *:  Members, please LOGIN
Email:  We use this to display your Gravatar.

Sign in with
Comment *:
(0.1013/d/web6)